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3D Automotive Modeling An Insider's Guide to 3D Car Modeling and Design for Games and Film 1st Edition by Andrew Gahan ISBN 0240814282 9780240814285

  • SKU: BELL-2009130
3D Automotive Modeling An Insider's Guide to 3D Car Modeling and Design for Games and Film 1st Edition by Andrew Gahan ISBN 0240814282 9780240814285
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3D Automotive Modeling An Insider's Guide to 3D Car Modeling and Design for Games and Film 1st Edition by Andrew Gahan ISBN 0240814282 9780240814285 instant download after payment.

Publisher: Focal Press
File Extension: PDF
File size: 43.22 MB
Pages: 468
Author: Andrew Gahan
ISBN: 9780240814285, 0240814282
Language: English
Year: 2010

Product desciption

3D Automotive Modeling An Insider's Guide to 3D Car Modeling and Design for Games and Film 1st Edition by Andrew Gahan ISBN 0240814282 9780240814285 by Andrew Gahan 9780240814285, 0240814282 instant download after payment.

3D Automotive Modeling: An Insider's Guide to 3D Car Modeling and Design for Games and Film 1st Edition by Andrew Gahan - Ebook PDF Instant Download/Delivery: 0240814282, 9780240814285

Full download 3D Automotive Modeling: An Insider's Guide to 3D Car Modeling and Design for Games and Film 1st Edition after payment

 

 

Product details:

ISBN 10: 0240814282

ISBN 13: 9780240814285 

Author: Andrew Gahan

Master techniques from top automotive designers and world-class game developers with this insider's guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, 3D Automotive Modeling starts with a fantastic series of hot concept designs and continues by offering a full hands-on modeling tutorial for each. Some of the very best designers and modelers from across the globe take you through their processes step-by-step, giving you the tips, tricks, and short-cuts that true professionals use.

3D Automotive Modeling features tutorials from Honda, Toyota, and Mercedes-Benz designers, as well as modelers from Sony Computer Entertainment, Lucas Arts, and Simbin-artists who have worked on some of the biggest games in the industry, including the MotorStorm series.

Table of contents:

Acknowledgments

Foreword

Introduction

Chapter 1: Duster Concept

Chapter 2: Modeling the DUSTER in 3ds Max

Chapter 3: Chicago-Styled Hot Rod Concept

Chapter 4: Modeling the Chicago-Styled Hot Rod

Chapter 5: Team Hizashi Racing Concept

Chapter 6: Team Hizashi Racing Concept—From CAD to Complete

Chapter 7: Gallery

Chapter 8: A Photogrammetric Vehicle Pipeline

Chapter 9: Vortex Concept

Chapter 10: Vortex Modeling in Maya

Chapter 11: Mobile Suit Concept

Chapter 12: Modeling the Mobile Suit

Index

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Tags: Andrew Gahan, 3D, Automotive, Modeling, Insider's, Guide, Car, Design, Games, Film

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