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Game Physics Interactive 3d Technology Series David H Eberly

  • SKU: BELL-2309988
Game Physics Interactive 3d Technology Series David H Eberly
$ 31.00 $ 45.00 (-31%)

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Game Physics Interactive 3d Technology Series David H Eberly instant download after payment.

Publisher: Morgan Kaufmann
File Extension: PDF
File size: 81.81 MB
Pages: 836
Author: David H. Eberly
ISBN: 9781558607408, 1558607404
Language: English
Year: 2004

Product desciption

Game Physics Interactive 3d Technology Series David H Eberly by David H. Eberly 9781558607408, 1558607404 instant download after payment.

Game Physics is an introduction to the ideas and techniques needed to create physically realistic 3D graphic environments. As a companion volume to Dave Eberlys industry standard 3D Game Engine Design, Game Physics shares a similar practical approach and format. Dave includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them. He then describes all the algorithmic foundations and uses code examples and working source code to show how they are implemented, culminating in a large collection of physical simulations.This book tackles the complex, challenging issues that other books avoid, including Lagrangian dynamics, rigid body dynamics, impulse methods, resting contact, linear complementarity problems, deformable bodies, mass-spring systems, friction, numerical solution of differential equations, numerical stability and its relationship to physical stability, and Verlet integration methods. Dave even describes when real physics isnt necessaryand hacked physics will do.

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