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ISBN 10: 0672329913
ISBN 13: 9780672329913
Author: Jason Busby, Zak Parrish, Jeff Wilson
Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3 is your start-to-finish guide to modding and level design with the world’s hottest new gaming engine: Unreal Engine 3. Here’s everything you need to know to jumpstart your skills and create stunning new content and games for consoles and PCs alike! Your authors aren’t just the world’s #1 Unreal game development trainers: They’ve even built the training modules that shipped with Unreal Tournament 3: Limited Collector’s Edition. Now, working with the full cooperation of Unreal Engine 3’s creators, Epic Games, they introduce every facet of game development—from simple level creation to materials, lighting, and terrain...even advanced level optimization and streaming!
Packed with tips, hands-on tutorials, and expert techniques, Mastering Unreal Technology, Volume I is all you need to create levels that look spectacular and work brilliantly...levels that gamers just can’t stop playing!
You’ll find expert tips on
CHAPTER 1: Introduction to Unreal Technology
History of Unreal
June 1998: Unreal
November 1999: Unreal Tournament
March–July 2001: The Unreal Developer Network
September 2002: Unreal Championship and Unreal Tournament 2003
February 2003: Unreal II
March 2004: Unreal Tournament 2004
April 2005: Unreal Championship 2: The Liandri Conflict
November 2006: Gears of War
November 2007: Unreal Tournament 3
Overview of the Unreal Engine
Unreal Engine Components
The Graphics Engine
The Sound Engine
The Physics Engine
The Input Manager
Network Infrastructure
The UnrealScript Interpreter
Overview of Component Interaction
Engine Components at Work
Creating Your Own Worlds with the Unreal Engine
Game Assets
Animations and Skeletal Meshes
The Tools of the Trade
CHAPTER 2: Overview of Game Development
The Importance of Iteration
Start with the Idea
Story Treatment
Considerations for Production Scheduling
Communication
Have Regular Meetings
Make Yourself Heard
Respect Your Teammates
Artists Versus Programmers: Round One, Fight!
Pick Your Battles
Stay Creative
Testing and Feedback
Ending Production
CHAPTER 3: Up and Running: A Hands-On Level Creation Primer
Starting Your First Level
CHAPTER 4: A Universe of Brushes: World Geometry In-Depth
Key Terms and Concepts: BSP and CSG
Brush Types
The Red Builder Brush
Additive Brushes
Subtractive Brushes
A Quick Word on Building
Cleaning BSP Materials
Working with Brushes
Additive and Subtractive Levels
The Almighty Drag Grid
Moving with Pivots
Brush Order
Building to the Proper Scale
Primitives
Cube
Cone
Cylinder
Sheet
Tetrahedron (Sphere)
Curved Staircase
Linear Staircase
Spiral Staircase
Volumetric
Boolean Operations
Intersect Tool
De-Intersect Tool
Brush Solidity
Solid
Semi-Solid
Non-Solid
Brush Manipulation
Geometry Mode
Selection Modes
Toggle Modifier Window
Working with Shadows
CHAPTER 5: Static Meshes
The Importance of Static Meshes
Static Mesh Workflow Overview
UV Texture Coordinates
Considerations When Creating UV Layouts
Creating Textures
Importing Static Meshes
Using the Static Mesh Editor
Collisions
Creating Custom Collisions
Placing Static Meshes
Static Meshes and Shadows
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Tags: Jason Busby, Zak Parrish, Jeff Wilson, Technology, Level