Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.
Please read the tutorial at this link: https://ebookbell.com/faq
We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.
For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.
EbookBell Team
4.7
56 reviews 
ISBN 10: 032117660X
ISBN 13: 978-0321176608
Author: Julian Gold
1. A brief history of games
2. Philosophy
3. Reality bites
4. The peasants are revolting
5. The lords are revolting
6. Stopping the rot
7. The choice of language
8. A C++ coding policy
9. Notation
10. The design process
11. Patterns
12. Motivation
13. Some guiding principles
14. Meet the components
15. Introduction
16. Open your GOB
17. Game object management
18. Design-driven control
19. Decoupling behaviour from game code
20. Simplifying the creation and management of high-level behaviour
21. Event management details
22. Language issues
23. Introduction
24. Incremental delivery
25. Iterated delivery
26. The cultural divides
27. The programming team
28. The art team
29. The design team
30. Putting it all together
31. Technical analysis
object oriented game development
object oriented programming in game development
is object oriented programming used in game development
what is object oriented development
object oriented game design
Tags: Julian Gold, Object, Oriented, Game, Development