logo

EbookBell.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link:  https://ebookbell.com/faq 


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookBell Team

Object oriented game development 1st Edition by Julian Gold ISBN 032117660X 978-0321176608

  • SKU: BELL-21976894
Object oriented game development 1st Edition by Julian Gold ISBN 032117660X 978-0321176608
$ 35.00 $ 45.00 (-22%)

4.7

56 reviews

Object oriented game development 1st Edition by Julian Gold ISBN 032117660X 978-0321176608 instant download after payment.

Publisher: Addison Wesley Publishing Company; Pearson Education Limited
File Extension: PDF
File size: 13.9 MB
Author: Gold, Julian
ISBN: 9780030628573, 9780321176608, 0030628571, 032117660X, 2220030628571
Language: English
Year: 2004

Product desciption

Object oriented game development 1st Edition by Julian Gold ISBN 032117660X 978-0321176608 by Gold, Julian 9780030628573, 9780321176608, 0030628571, 032117660X, 2220030628571 instant download after payment.

Object-oriented game development 1st Edition by Julian Gold - Ebook PDF Instant Download/Delivery: 032117660X, 978-0321176608

Full download Object-oriented game development 1st Edition after payment

 

Product details:

ISBN 10: 032117660X

ISBN 13: 978-0321176608 

Author: Julian Gold 

Games software has its roots in a "cottage" industry, ignoring formal methodologies, instead leaving the programmers to find homespun solutions to the technical problems faced. The picture has now changed: the scale of the problems faced by programmers means that more methodical techniques must be applied to game development to prevent projects spiralling out of control, both in terms of technical complexity and cost. The book addresses how program teams can develop ever more complex entertainment software within the constraints of deadlines, budgets and changing technologies. It establishes a set of best practices tempered with real-world pragmatism, understanding that there is no "one size fits all" solution. No member of the game development team should be working in isolation and the book will be useful to producers, designers and artists as well as the programmers themselves. In addition, the book addresses the needs of the growing number of Game Development courses offered in academia, giving students a much-needed insight into the real world of object-oriented game design.

Table of contents:

1. A brief history of games
2. Philosophy
3. Reality bites
4. The peasants are revolting
5. The lords are revolting
6. Stopping the rot
7. The choice of language
8. A C++ coding policy
9. Notation
10. The design process
11. Patterns
12. Motivation
13. Some guiding principles
14. Meet the components
15. Introduction
16. Open your GOB
17. Game object management
18. Design-driven control
19. Decoupling behaviour from game code
20. Simplifying the creation and management of high-level behaviour
21. Event management details
22. Language issues
23. Introduction
24. Incremental delivery
25. Iterated delivery
26. The cultural divides
27. The programming team
28. The art team
29. The design team
30. Putting it all together
31. Technical analysis

People also search for:

object oriented game development
    
object oriented programming in game development
    
is object oriented programming used in game development
    
what is object oriented development
    
object oriented game design

Tags: Julian Gold, Object, Oriented, Game, Development

Related Products