logo

EbookBell.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link:  https://ebookbell.com/faq 


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookBell Team

Actionscript Developers Guide To Puremvc Cliff Hall

  • SKU: BELL-4061668
Actionscript Developers Guide To Puremvc Cliff Hall
$ 31.00 $ 45.00 (-31%)

4.1

40 reviews

Actionscript Developers Guide To Puremvc Cliff Hall instant download after payment.

Publisher: O'Reilly Media
File Extension: PDF
File size: 4.42 MB
Pages: 262
Author: Cliff Hall
ISBN: 9781449324728, 144932472X
Language: English
Year: 2011

Product desciption

Actionscript Developers Guide To Puremvc Cliff Hall by Cliff Hall 9781449324728, 144932472X instant download after payment.

Gain hands-on experience with PureMVC, the popular open source framework for developing maintainable applications with a Model-View-Controller architecture. In this concise guide, PureMVC creator Cliff Hall teaches the fundamentals of PureMVC development by walking you through the construction of a complete non-trivial Adobe AIR application.Through clear explanations and numerous ActionScript code examples, you'll learn best practices for using the framework's classes in your day-to-day work. Discover how PureMVC enables you to focus on the purpose and scope of your application, while the fram.  Read more... Table of Contents; Preface; Code at the Speed of Thought; The Purpose of This Book; Who Should Read This Book; Acknowledgements; PureMVC Contributors; Enneagram Personality System; Conventions Used in This Book; Using Code Examples; Safari® Books Online; How to Contact Us; Chapter 1. Introduction; Classic MVC Architecture; The PureMVC AS3 Reference Implementation; The Role of PureMVC in Your Application; Pay No Attention to the Man Behind the Curtain; Meet the Workhorses; Actors at the Boundaries; Use a Proxy as a Data Source for the Application; A simple proxy example; EmailConfigProxy Use a Mediator as a Secretary for a View ComponentA simple mediator example; EmailConfigMediator; Actors Between the Boundaries; Let SimpleCommands Do Most of the Thinking; PerformEmailTestCommand; Use a MacroCommand to Execute Several SimpleCommands; The Rest of the Gang; Notifications; The Core Actors; The Facade; Packaging Your Classes; Ordinary Classes; Framework Classes; Typical Package Structure; Standard and MultiCore Versions; Writing Portable Code; Chapter 2. Building an Application with PureMVC; Choosing the Platform; It Was a Dark and Stormy Night StoryArchitect, A Tool for Writing FictionStatement of Purpose; Determining Scope; Describing the Domain; Imagining the User Interface; Persistence Strategy; Erecting the Startup Scaffolding; Prepare the Project and Initial Package Structure; Create an Application Constants Class; Class; Code; Create a Startup Command; Class; Code; Create the Application Facade; Class; Code; Initialize the Application Facade and call startup(); Class; Code; Building from the Outside In; Step 1: Value Objects; Step 2: View Components; Step 3: Proxys; Step 4: Mediators; Step 5: Commands Chapter 3. Modelling the DomainDesigning the Schema; Reviewing the Entities; Creating the Schema; ValueObject; Note; Setting; Milieu; Character; Cast; Draft; Scene; Chapter; Part; Story; Season; Series; Creating the Value Objects; A Simple Case; NoteVO; A Slightly More Complex Case; ValueObject; An Advanced Case; StoryVO; Creating the Enums; Enumerating the Enums; The Base Class; Enum; An Enum Subclass; StoryTypeEnum; Testing the Entities; A Flex Unit Test Class; NoteVOTest; Chapter 4. Implementing the User Interface; A Tale of Two Views; The Application; Class; Responsibilities CollaborationsCode; The Chooser; Class; Responsibilities; Collaborations; Code; The Story Chooser; Class; Responsibilities; Collaborations; Code; The Editor; Class; Responsibilities; Collaborations; Code; The Editor Controls; Class; Responsibilities; Collaborations; Code; The Details Component; Class; Responsibilities; Collaborations; Code; The Item Info Component; Class; Responsibilities; Collaborations; Code; The Notes Component; Class; Responsibilities; Collaborations; Code; The Timeline Component; Class; Responsibilities; Collaborations; Code; The Story Tile; Class; Responsibilities

Related Products