logo

EbookBell.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link:  https://ebookbell.com/faq 


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookBell Team

Advanced Java Game Programming 1st Edition David Wallace Croft Bsc

  • SKU: BELL-4491184
Advanced Java Game Programming 1st Edition David Wallace Croft Bsc
$ 31.00 $ 45.00 (-31%)

4.0

96 reviews

Advanced Java Game Programming 1st Edition David Wallace Croft Bsc instant download after payment.

Publisher: Apress
File Extension: PDF
File size: 12.63 MB
Pages: 584
Author: David Wallace Croft B.Sc., M.Sc. (auth.)
ISBN: 9781430207139, 9781590591239, 1430207132, 1590591232
Language: English
Year: 2004
Edition: 1

Product desciption

Advanced Java Game Programming 1st Edition David Wallace Croft Bsc by David Wallace Croft B.sc., M.sc. (auth.) 9781430207139, 9781590591239, 1430207132, 1590591232 instant download after payment.

Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers.
David Wallace Croft, founder of the Game Developers Java Users Group (GameJUG), has assembled an open-source reusable game library—a Swing animation engine that allows developers to use these techniques and put out new games very rapidly.
The open-source game library also includes a reusable game deployment framework and a multiplayer networking library with HTTP firewall tunneling capability for applets. All of the code is open source, including the example games. The animation has been scrupulously tested and optimized in the Swing environment, and Croft clearly explains how the code works in great detail. The graphics and audio libraries used in the examples are public domain and may also be used royalty-free for creating new games.

Related Products