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Alternate Reality Games And The Cusp Of Digital Gameplay Antero Garcia Greg Niemeyer Editors

  • SKU: BELL-50228150
Alternate Reality Games And The Cusp Of Digital Gameplay Antero Garcia Greg Niemeyer Editors
$ 31.00 $ 45.00 (-31%)

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Alternate Reality Games And The Cusp Of Digital Gameplay Antero Garcia Greg Niemeyer Editors instant download after payment.

Publisher: Bloomsbury Academic
File Extension: PDF
File size: 3.95 MB
Author: Antero Garcia; Greg Niemeyer (editors)
ISBN: 9781501316241, 9781501316272, 1501316249, 1501316273
Language: English
Year: 2017

Product desciption

Alternate Reality Games And The Cusp Of Digital Gameplay Antero Garcia Greg Niemeyer Editors by Antero Garcia; Greg Niemeyer (editors) 9781501316241, 9781501316272, 1501316249, 1501316273 instant download after payment.

Alternate Reality Games (ARGs) challenge what players understand as “real.” Alternate Reality Games and the Cusp of Digital Gameplay is the first collection to explore and define the possibilities of ARGs. Though prominent examples have existed for more than two decades, only recently have ARGs come to prominence as a unique and highly visible digital game genre. Adopting many of the same strategies as online video games, ARGs blur the distinction between real and fictional.
With ARGs continuing to be an important and blurred space between digital and physical gameplay, this volume offers clear analysis of game design, implementation, and ramifications for game studies. Divided into three distinct sections, the contributions include first hand accounts by leading ARG creators, scholarly analyses of the meaning behind ARGs, and explorations of how ARGs are extending digital tools for analysis. By balancing the voices of designers, players, and researchers, this collection highlights how the Alternate Reality Game genre is transforming the ways we play and interact today.

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