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Artificial psychology the quest for what it means to be human 1st Edition by Jay Friedenberg ISBN 9781136873843

  • SKU: BELL-2349742
Artificial psychology the quest for what it means to be human 1st Edition by Jay Friedenberg ISBN 9781136873843
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Artificial psychology the quest for what it means to be human 1st Edition by Jay Friedenberg ISBN 9781136873843 instant download after payment.

Publisher: Psychology Press
File Extension: PDF
File size: 8.66 MB
Pages: 313
Author: Jay Friedenberg
ISBN: 9780805855845, 9780203837917, 080585584X, 0203837916
Language: English
Year: 2008
Edition: 1

Product desciption

Artificial psychology the quest for what it means to be human 1st Edition by Jay Friedenberg ISBN 9781136873843 by Jay Friedenberg 9780805855845, 9780203837917, 080585584X, 0203837916 instant download after payment.

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ISBN 13: 9781136873843
Author: Jay Friedenberg

Is it possible to construct an artificial person? Researchers in the field of artificial intelligence have for decades been developing computer programs that emulate human intelligence. This book goes beyond intelligence and describes how close we are to recreating many of the other capacities that make us human. These abilities include learning, creativity, consciousness, and emotion.

The attempt to understand and engineer these abilities constitutes the new interdisciplinary field of artificial psychology, which is characterized by contributions from philosophy, cognitive psychology, neuroscience, computer science, and robotics. This work is intended for use as a main or supplementary introductory textbook for a course in cognitive psychology, cognitive science, artificial intelligence, or the philosophy of mind. It examines human abilities as operating requirements that an artificial person must have and analyzes them from a multidisciplinary approach.

The book is comprehensive in scope, covering traditional topics like perception, memory, and problem solving. However, it also describes recent advances in the study of free will, ethical behavior, affective architectures, social robots, and hybrid human-machine societies.

Artificial psychology the quest for what it means to be human 1st Table of contents:

1. Introduction

  • The Amazing Human

  • What Does It Mean to Be Human?

  • Varieties of Man-Machine

  • The Artificial Person in Mythology and Literature

  • Theology and Artificial People

  • Early Attempts at Constructing an Artificial Person

  • The Natural and the Artificial

  • Understanding: What It’s Like to Really Know Something

  • Reproduction: Maybe More Than Just a Copy

  • Objections and Counterarguments

    • The Incompleteness Objection

    • The Complexity Objection

    • The Quantum Indeterminacy Objection

    • The Engineering Limitation Objection

2. Brain and Mind

  • The Brain: Where It All Starts

  • The Mind: What the Brain Does

  • What Are Minds For?

  • A History of Early Computers

  • Computers and Information Processing

  • Brains and Computers: Are They the Same?

    • Representation and Computation

    • Processing Style

    • Speed and Accuracy

    • Tasks and Strategy

    • World Knowledge

  • Building an Artificial Brain

    • The Serial Digital Computer

    • Parallel Distributed Processing

    • Artificial Neural Networks

    • Parallel Computing

    • Multi-Computer Systems

    • Distributed Artificial Intelligence

  • Can We Build It?

    • The Brain Perspective

    • The Computer Perspective

    • Fringe Consciousness

    • Ambiguity Tolerance

    • Essential/Inessential Discrimination

    • Perspicuous Grouping

3. Perception and Action

  • Perceptual Mechanisms

  • Human and Computer Vision

  • Artificial Eyes

  • Artificial Ears

  • Artificial Noses and Tongues

  • Artificial Skin

  • Motor Mechanisms

  • Artificial Muscles

  • Artificial Arms

  • Artificial Hands

  • Artificial Legs

  • Neural Prosthetics

  • Perception and Action

  • Robotics

    • Robotic Paradigms

    • Active Vision

    • Obstacle Avoidance and Navigation

    • Reaching

    • Grasping and Manipulation

    • Walking and Running

4. Learning and Memory

  • Learning

    • Behavior-Based Learning

      • Classical Conditioning

      • Operant Conditioning

      • Observational Learning

    • Knowledge-Based Learning

      • Supervised Learning

      • Inference

  • The CYC Project

  • Analogical and Case-Based Reasoning

  • Memory

    • Memory and Time: The Long and Short of It

      • Human Short-Term Memory

      • Human Long-Term Memory

      • Computer Memory

    • Memory and Knowledge: Facts, Events, and Rules

      • Declarative Memory and Semantic Networks

      • Episodic Memory

      • Procedural Memory and Production Rules

    • Memory Processes

    • Nativism and Empiricism

5. Thinking

  • Thought

  • The Turing Test

    • Arguments and Counterarguments

    • Recent Criticisms

  • The Chinese Room

    • Evaluating the Chinese Room Argument

    • Learning in the Chinese Room

  • Simulation

    • Simulation and Realization

    • Simulation and Artificial Psychology

    • Meaning

  • Intentionality

    • The Symbol-Grounding Problem

    • Problems with Intentionality

    • Artificial Intentionality

    • Intentionality and Stances

    • Interpretation

    • The Syntax–Semantic Barrier and Computers

  • Thinking and Computing

6. Language

  • What Is Language?

  • Language Learning

    • Is Language Innate or Learned?

    • Human Language Acquisition

    • Agent Language Acquisition: The Talking Heads

    • Language and Neuroscience

  • Natural Language Processing

    • Stages of Natural Language Comprehension

      • Speech Recognition

      • Syntactic Analysis

      • Semantic Analysis

      • Pragmatic Analysis

    • Natural Language Production

      • Dialogue

      • Conversational Agents

7. Intelligence

  • What Is Intelligence?

  • One or Many Intelligences?

  • Intelligence Testing

  • Intelligent Agents

    • Agent Architectures

  • Environments

    • Micro-worlds and Scalability

    • Characteristics of Task Environments

  • Problem Solving and Search

  • Reasoning

    • Expert Systems

    • Planning

  • Brain-Based Intelligence

8. Creativity

  • What Is Creativity?

  • Aesthetic and Analytic Creativity

  • Knowledge and Skill

  • The Psychology of Creativity

    • Creative Personality Traits

    • Novelty Seeking and Arousal

    • Creativity Testing

    • The Six Steps of the Creative Process

  • Creativity and Computers

    • Creativity as an Evolutionary Process

    • Creativity as Rule-Governed Transformation

    • Creativity as Variation on a Theme

  • Creative Computer Programs

    • Computer Creativity in the Arts

    • Computer Creativity in the Sciences

    • Where Creative Computer Programs Fall Short

9. Free Will and Decision Making

  • Free Will and Determinism

    • The Anatomy and Physiology of Volition

    • The Conscious, the Subconscious, and Free Will

    • The Evolution of Free Will

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Tags: Jay Friedenberg, Artificial, psychology

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