logo

EbookBell.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link:  https://ebookbell.com/faq 


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookBell Team

Artsit Interactivity And Game Creation 11th Eai International Conference Artsit 2022 Faro Portugal November 2122 2022 Anthony L Brooks

  • SKU: BELL-49464414
Artsit Interactivity And Game Creation 11th Eai International Conference Artsit 2022 Faro Portugal November 2122 2022 Anthony L Brooks
$ 31.00 $ 45.00 (-31%)

4.7

16 reviews

Artsit Interactivity And Game Creation 11th Eai International Conference Artsit 2022 Faro Portugal November 2122 2022 Anthony L Brooks instant download after payment.

Publisher: Springer
File Extension: PDF
File size: 86.97 MB
Pages: 639
Author: Anthony L. Brooks, (ed.)
ISBN: 9783031289927, 3031289927
Language: English
Year: 2023

Product desciption

Artsit Interactivity And Game Creation 11th Eai International Conference Artsit 2022 Faro Portugal November 2122 2022 Anthony L Brooks by Anthony L. Brooks, (ed.) 9783031289927, 3031289927 instant download after payment.

This book constitutes the refereed post-conference proceedings the 11th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2022 which was held in Faro, Portugal, November 21-22, 2022. The 45 revised full papers presented were carefully selected from 118 submissions. The papers are thematically arranged in the following sections: Dialogues Between Geometry, Computer Graphics and the Visual Arts; Games and Gamification; Museums and the Virtual; Animation, AI, Books and Behavior; Fluency, Fashion, Emotion and Play; Movement, Film and Audio.

Related Products