logo

EbookBell.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link:  https://ebookbell.com/faq 


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookBell Team

Assessing The Quality Of Experience Of Cloud Gaming Services Steven Schmidt

  • SKU: BELL-46084264
Assessing The Quality Of Experience Of Cloud Gaming Services Steven Schmidt
$ 31.00 $ 45.00 (-31%)

4.0

36 reviews

Assessing The Quality Of Experience Of Cloud Gaming Services Steven Schmidt instant download after payment.

Publisher: Springer
File Extension: PDF
File size: 3.98 MB
Pages: 229
Author: Steven Schmidt
ISBN: 9783031060106, 3031060105
Language: English
Year: 2022

Product desciption

Assessing The Quality Of Experience Of Cloud Gaming Services Steven Schmidt by Steven Schmidt 9783031060106, 3031060105 instant download after payment.

This book provides an overview of concepts and challenges in intis investigated using structural equation modeling. The conveyed understanding of gaming QoE, empirical eraction quality in the domain of cloud gaming services. The author presents a unified evaluation approach by combining quantitative subjective assessment methods in a concise way. The author discusses a measurement tool, Gaming Input Quality Scale (GIPS), that assesses the interaction quality of such a service available. Furthermore, the author discusses a new framework to assess gaming Quality of Experience (QoE) using a crowdsourcing approach. Lastly, based on a large dataset including dominant network and encoding conditions, the evaluation method is investigated using structural equation modeling. The conveyed understanding of gaming QoE, empirical findings, and models presented in this book should be of particular interest to researchers working in the fields of quality and usability engineering, as well as service providers and network operators. 

Related Products