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Blender 25 Materials And Textures Cookbook Over 80 Great Recipes To Create Lifelike Blender Objects Colin Litster

  • SKU: BELL-2024718
Blender 25 Materials And Textures Cookbook Over 80 Great Recipes To Create Lifelike Blender Objects Colin Litster
$ 31.00 $ 45.00 (-31%)

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Blender 25 Materials And Textures Cookbook Over 80 Great Recipes To Create Lifelike Blender Objects Colin Litster instant download after payment.

Publisher: Packt Publishing
File Extension: PDF
File size: 18.9 MB
Pages: 312
Author: Colin Litster
ISBN: 9781849512886, 1849512884
Language: English
Year: 2011

Product desciption

Blender 25 Materials And Textures Cookbook Over 80 Great Recipes To Create Lifelike Blender Objects Colin Litster by Colin Litster 9781849512886, 1849512884 instant download after payment.

The Blender 3D suite is probably one of the most used 3D creation and animation tools currently in existence. The reason for that popularity is both its tool set and the extraordinary fact that it can be downloaded free of charge. Blender has been around since 1998 but it was not until it entered the GNU General Public License, open source market in 2002 that it grew in popularity to its current position. Over the last year Blender has been going though a major update to its user interface, which has been named Blender 2.5. This radical restructure of the 3D suit has introduced not only a more up-to-date interface but also some advanced features that make Blender a capable 3D tool for professional productions. Indeed the Blender Foundation has been keen to develop these capabilities by applying Blender to create open source productions. 2010 saw the premiere of Sintel, a 15-minute cinema quality fantasy, which had over one million views on YouTube in less than four days.
About this book
Blender 2.5 is one of the most usable 3D suites available. Its material and texture functions offer spectacular surface creation possibilities. It can take you hours just to create basic textures and materials in Blender and when you think of creating complex materials and textures you are petrified. Imagine how you will feel when you overcome these obstacles.
This book wastes no time on boring theory and bombards you with examples of ready-created materials and textures from the start, with clear instructions on how they were created, and what you can learn from them for making your own. It covers all core Blender functions you will ever need to easily create perfect simulation of objects from the simplest to the most complex ones.
The book begins with recipes that show you how to create natural surface materials, including a variety of pebbles, rocks, wood, and water, as well as man-made metals, complete with rust. By utilizing some of the easiest-to-use animation tools available, you will be able to produce accurate movement in mesh objects. Familiarize yourself with a plethora of tools that will help you to effectively organize your textures and materials.
You will learn how to emulate the reflective properties of natural materials and how to simulate materials such as rusted iron, which is difficult to make believable. Transparency and reflection are both tricky natural surface properties to simulate but these recipes will make it easy. Explore ways to speed up animations by using special painting techniques to significantly lower render times. By the end of the book, you will be able to simulate some of the most difficult effects to recreate in any 3D suite, such as smoke, fire, and explosions.

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