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Blender Game Engine Beginners Guide Beginners Guide 1st Ed Bacone

  • SKU: BELL-11642016
Blender Game Engine Beginners Guide Beginners Guide 1st Ed Bacone
$ 31.00 $ 45.00 (-31%)

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Blender Game Engine Beginners Guide Beginners Guide 1st Ed Bacone instant download after payment.

Publisher: Olton Packt Publishing
File Extension: PDF
File size: 11.15 MB
Pages: 1
Author: Bacone, Victor Kuller
ISBN: 9781849517027, 9781849517034, 1849517029, 1849517037
Language: English
Year: 2012
Edition: 1st ed

Product desciption

Blender Game Engine Beginners Guide Beginners Guide 1st Ed Bacone by Bacone, Victor Kuller 9781849517027, 9781849517034, 1849517029, 1849517037 instant download after payment.

The non programmer's guide to creating 3D video games Use Blender to create a complete 3D video game Ideal entry level to game development without the need for coding No programming or scripting required In Detail Blender Game Engine is the part of the Blender 3D editor used to create actual 3D video games. It's the ideal entry level game development environment because you don't even need to learn to program. Create a complete game using Bender's innovative logic bricks. "Blender Game Engine: Beginner's Guide" is the ideal introduction to game development. Using only logic bricks, the reader will create a complete game in Blender. By the end of the book the reader will be able to use their skills to create their own 3D games. What will you learn from this book How to control game characters Setting up a complete game level Creating spawn points for your player character Modify enemy behavior without needing to use scripts Set up collision detection and enemy AI Import freely available 3D game assets for use in your game How to master Blender's logic editor Approach Create a complete game step by step with no previous experience necessary. Practical tutorials take you through the entire process from beginning to end. Who this book is written for If you have used Blender before but never got to grips with the Blender Game Engine (BGE), this book is for you. If you have tried and failed with other game development environments, or if scripting is not your strong point, this is where you should start.

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