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Book O Introduction to Traveller 1st Edition by Gareth Hanrahan ISBN 1906103852 9781906103859

  • SKU: BELL-2186720
Book O Introduction to Traveller 1st Edition by Gareth Hanrahan ISBN 1906103852 9781906103859
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Book O Introduction to Traveller 1st Edition by Gareth Hanrahan ISBN 1906103852 9781906103859 instant download after payment.

Publisher: Mongoose Publishing
File Extension: PDF
File size: 3 MB
Pages: 34
Author: Gareth Hanrahan
ISBN: 9781906103859, 1906103852
Language: English
Year: 2008

Product desciption

Book O Introduction to Traveller 1st Edition by Gareth Hanrahan ISBN 1906103852 9781906103859 by Gareth Hanrahan 9781906103859, 1906103852 instant download after payment.

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Product details:

ISBN 10: 1906103852 
ISBN 13: 9781906103859
Author:  Gareth Hanrahan 

This 32 page booklet provides all the core rules for Traveller, allowing new players to experience fun and adventure across the stars for the first time. Ideal for a group looking to try the new Traveller rules, or as a gift to a non-Travelling friend, Book 0 gives you everything you need to begin your voyages across known (and unknown) space.

Book O Introduction to Traveller 1st Table of contents:

Chapter 1: The Traveller Universe (Setting Overview)

  • A. The Third Imperium:
    • A brief history of the Imperium
    • Key sectors and important worlds
    • Major powers and factions
    • Common technology levels
  • B. Space Travel:
    • Starships and FTL (Jump Drive)
    • Travel times and distances
    • Common space environments (void, asteroid belts, nebulae)
  • C. Common Species/Races:
    • Humans (Solomani, Zhos)
    • Vargr, Aslan, Hiver, K'kree, Droyne (brief descriptions)
  • D. Life in the Imperium:
    • Social structures, economics, law and order
    • Common professions and opportunities

Chapter 2: Character Creation (Your Traveller)

  • A. Basic Concepts:
    • Characteristics (Strength, Dexterity, Endurance, Intelligence, Education, Social Standing)
    • Skills and their use
  • B. The Character Generation Process (Simplified):
    • Step-by-step guide for creating a starting character
    • Rolling characteristics
    • Choosing a career (e.g., Marine, Scout, Merchant, Scientist, Drifter)
    • Gaining skills and benefits during career terms
    • Mustering Out: Acquiring cash and equipment
  • C. Character Sheet Explained:
    • Understanding your character's stats and abilities

Chapter 3: Core Rules of Play (The Basics of Action)

  • A. The Dice System:
    • 2D6 resolution system for checks and tasks
    • Skill checks, characteristic checks
    • Difficulty levels and modifiers
  • B. Simple Combat:
    • Initiative
    • Basic attack rolls and damage
    • Healing and recovery
  • C. Movement:
    • Ground movement, space movement basics
  • D. Encounters:
    • Resolving basic social interactions
    • Simple puzzles and challenges

Chapter 4: Equipment and Gear (Tools of the Trade)

  • A. Personal Gear:
    • Common weapons (blasters, carbines, slugthrowers)
    • Armor types
    • Survival gear, tools, medical supplies
  • B. Communications Equipment:
    • Comms, sensors, computers (basic functions)
  • C. Ground Vehicles:
    • Common land speeders, grav vehicles (basic types)

Chapter 5: Starships (Your Home in Space)

  • A. Understanding Starships:
    • Basic components (hull, power plant, jump drive, maneuver drive)
    • Crew positions and responsibilities
    • Fuel and maintenance
  • B. Simple Starship Operations:
    • Taking off and landing
    • Basic navigation (Jump and Maneuver)
    • Simple encounters in space (e.g., meeting another ship)

Chapter 6: Running the Game (For the Referee)

  • A. What is a Referee?
    • The Referee's role in guiding the story
    • Creating adventures and challenges
  • B. Basic Adventure Design:
    • Simple plot hooks and scenarios
    • Using random tables (if applicable)
  • C. Managing Combat and Encounters:
    • Tips for running smooth combat
    • Adjudicating social situations
  • D. Keeping the Game Fun:
    • Encouraging player participation
    • Dealing with unexpected player actions

Chapter 7: Sample Adventure / Introductory Scenario

  • A. Premise of the Adventure:
  • B. Key Characters and Locations:
  • C. Plot Hooks and Challenges:
  • D. Resolution and Follow-up Ideas:

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Tags: Gareth Hanrahan, Book, Traveller

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