logo

EbookBell.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link:  https://ebookbell.com/faq 


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookBell Team

Buckminster Fullers World Game And Its Legacy Timothy Stott

  • SKU: BELL-57325468
Buckminster Fullers World Game And Its Legacy Timothy Stott
$ 31.00 $ 45.00 (-31%)

4.1

40 reviews

Buckminster Fullers World Game And Its Legacy Timothy Stott instant download after payment.

Publisher: Routledge
File Extension: PDF
File size: 6.32 MB
Author: Timothy. Stott
ISBN: 9780367483906, 0367483904
Language: English
Year: 2021

Product desciption

Buckminster Fullers World Game And Its Legacy Timothy Stott by Timothy. Stott 9780367483906, 0367483904 instant download after payment.

This book studies R. Buckminster Fuller's World Game and similar world games, past and present. Proposed by Fuller in 1964 and first played in colleges and universities across North America at a time of growing ecological crisis, the World Game attempted to turn data analysis, systems modelling, scenario building, computer technology, and information design to more egalitarian ends to meet human needs. It challenged players to redistribute finite planetary resources more equitably, to 'make the world work'. Criticised and lauded in equal measure, the World Game has evolved through several formats and continues today in correspondence with debates on planetary stewardship, gamification, data management, and the democratic deficit. This book looks again at how the World Game has been played, focusing on its architecture, design, and gameplay. With hindsight, the World Game might appear naïve, utopian, or technocratic, but we share its problems, if not necessarily its solutions. Such a study will be of interest to scholars working in art history, design history, game studies, media studies, architecture, and the environmental humanities.
ISBN : 9780367483906

Related Products