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Build Your Own Metaverse With Unity A Practical Guide To Developing Your Own Crossplatform Metaverse With Unity3d And Firebase Teamira True Pdf 1st Edition David Cantn Nadales

  • SKU: BELL-51978382
Build Your Own Metaverse With Unity A Practical Guide To Developing Your Own Crossplatform Metaverse With Unity3d And Firebase Teamira True Pdf 1st Edition David Cantn Nadales
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Build Your Own Metaverse With Unity A Practical Guide To Developing Your Own Crossplatform Metaverse With Unity3d And Firebase Teamira True Pdf 1st Edition David Cantn Nadales instant download after payment.

Publisher: Packt Publishing
File Extension: PDF
File size: 27.91 MB
Pages: 586
Author: David Cantón Nadales
ISBN: 9781837631735, 1837631735
Language: English
Year: 2023
Edition: 1

Product desciption

Build Your Own Metaverse With Unity A Practical Guide To Developing Your Own Crossplatform Metaverse With Unity3d And Firebase Teamira True Pdf 1st Edition David Cantn Nadales by David Cantón Nadales 9781837631735, 1837631735 instant download after payment.

Unlock the power of creating your own multiplayer virtual world and explore infinite possibilities by following practical examples on building, designing, and implementing various features

Key Features
  • Create your own Metaverse from scratch with detailed and practical instructions
  • Use Firebase tools to create a distinctive and feature-rich virtual world
  • Compile and distribute the finished project to various platforms
  • Purchase of the print or Kindle book includes a free PDF eBook
Book Description

Build Your Own Metaverse with Unity is a practical guide for developers with step-by-step explanations, practical examples, and screenshots to guide them through essential concepts.

You’ll start by learning how to install Unity and create a character that can move around the virtual world. Next, you’ll learn how to integrate multiplayer functionality, user identification, and registration in your game universe. You’ll explore how to create interactive characters dealing with different attributes of the virtual world, including acquiring homes and decorating them with various features. Additionally, you’ll understand how to use Firebase tools to make your Metaverse unique. By following the expert advice, you’ll be able to create a feature rich Metaverse where players can interact with NPCs, acquire homes, and interact with other players online. Finally, you’ll discover how to compile and distribute the finished project to various platforms, while acquiring with necessary skills and knowledge to create a unique and groundbreaking Metaverse.

By the end of this book, you’ll be well-equipped to create a Metaverse with infinite possibilities.

What you will learn
  • Master Photon SDK to construct a universe with multiplayer capabilities
  • Familiarize yourself with the benefits of Firebase services when working with Unity3D
  • Store data and settings in a cloud-based database
  • Acquire the skills to create NFTs using Unity3D and C#
  • Explore dynamic object generation from cloud data and manage game character mechanics
  • Incorporate Oculus quest 2 into your Metaverse
  • Allow gamers to register or log in through Firebase authentication for safe gameplay
Who this book is for

This book is perfect for beginners as well as seasoned game developers alike. With its help, you’ll learn valuable skills in idea planning, construction, compilation, and distribution, ensuring a holistic understanding of metaverse development.

Table of Contents
  1. Getting Started with Unity and Firebase
  2. Preparing Our Player
  3. Preparing Our Home Sweet Home: Part 1
  4. Preparing Our Home Sweet Home: Part 2
  5. Preparing a New World for Travel
  6. Adding a Registration and Login Form for Our Users
  7. Building an NPC That Allows Us to Travel
  8. Acquiring a House
  9. Turning Our World into a Multiplayer Room
  10. Adding Text and a Voice Chat to the Room
  11. Creating an NPC That Allows Us to Change Our Appearance
  12. Streaming Video Like a Cinema
  13. Adding Compatibility for the Meta Quest 2
  14. Distributing

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