logo

EbookBell.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link:  https://ebookbell.com/faq 


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookBell Team

Building Interactive Worlds In 3d Virtual Sets And Previsualization For Games Film The Web Jeanmarc Gauthier

  • SKU: BELL-2564656
Building Interactive Worlds In 3d Virtual Sets And Previsualization For Games Film The Web Jeanmarc Gauthier
$ 31.00 $ 45.00 (-31%)

5.0

38 reviews

Building Interactive Worlds In 3d Virtual Sets And Previsualization For Games Film The Web Jeanmarc Gauthier instant download after payment.

Publisher: Focal Press
File Extension: PDF
File size: 20.12 MB
Pages: 448
Author: Jean-Marc Gauthier
ISBN: 9780240806228, 0240806220
Language: English
Year: 2005

Product desciption

Building Interactive Worlds In 3d Virtual Sets And Previsualization For Games Film The Web Jeanmarc Gauthier by Jean-marc Gauthier 9780240806228, 0240806220 instant download after payment.

In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions, utilize virtual cameras, virtual actors (with self-determined behaviors), and real-time physics including gravity, collision, and topography. With the free software demos included, 3D artists and developers can learn to build a fully functioning prototype. The book is dynamic enough to give both those with a programming background as well as those who are just getting their feet wet challenging and engaging tutorials in virtual set design, using Virtools. Other software discussed is: Lightwave, and Maya. The book is constructed so that, depending on your project and design needs, you can read the text or interviews independently and/or use the book as reference for individual tutorials on a project-by-project basis. Each tutorial is followed by a short interview with a 3D graphics professional in order to provide insight and additional advice on particular interactive 3D techniquesfrom user, designer, artist, and producer perspectives.

Related Products