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C For Artists The Art Philosophy And Science Of Object Oriented Programming 1st Edition by Rick Miller ISBN 1932504028 9781932504026

  • SKU: BELL-2093120
C For Artists The Art Philosophy And Science Of Object Oriented Programming 1st Edition by Rick Miller ISBN 1932504028 9781932504026
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C For Artists The Art Philosophy And Science Of Object Oriented Programming 1st Edition by Rick Miller ISBN 1932504028 9781932504026 instant download after payment.

Publisher: Pulp Free Press
File Extension: PDF
File size: 14.1 MB
Pages: 646
Author: Rick Miller
ISBN: 1932504028
Language: English
Year: 2004

Product desciption

C For Artists The Art Philosophy And Science Of Object Oriented Programming 1st Edition by Rick Miller ISBN 1932504028 9781932504026 by Rick Miller 1932504028 instant download after payment.

C++ For Artists: The Art, Philosophy, And Science Of Object-Oriented Programming 1st Edition by Rick Miller - Ebook PDF Instant Download/Delivery: 1932504028, 9781932504026

Full download C++ For Artists: The Art, Philosophy, And Science Of Object-Oriented Programming 1st Edition after payment

 

Product details:

ISBN 10: 1932504028

ISBN 13: 9781932504026 

Author: Rick Miller

C++ For Artists The Art, Philosophy, and Science of Object-Oriented Programming takes a refreshing and sometimes controversial approach to the complex topic of object-oriented programming and the C++ language. Intended as both a classroom and reference t

Table of contents:

  1. Dissecting Classes

  2. Overloading Class Member Functions

  3. Project Approach Strategy

  4. The Development Cycle

  5. Computers Programs Algorithms

  6. THE C++ Program Transformation Process

  7. ALGORITHMS

  8. Simple PROGRAMS

  9. Fundamental Types

  10. Operators

  11. Identifiers

  12. The main Function

  13. Skill Building Exercises

  14. Control Statement Usage Guide

  15. Pointers and References

  16. Declaring and Defining Dynamic Arrays

  17. Characteristics of WellWritten Functions

  18. Using Function Return Values

  19. Function Overloading

  20. Creating A Function Library

  21. Self Test Questions

  22. C++Style

  23. Differences Between Structures and Classes

  24. ObjectOriented Thinking

  25. Multiple Inheritance

  26. Overloadable Operators

  27. Declaring And Using Function Templates

  28. STL Containers

  29. Class Interface

  30. Language Features vs Inheritance Behavior

  31. References

  32. The Orthodox Canonical Class Form OCCF

  33. C++ And Assembly

  34. The Dependency Inversion Principle

  35. Terms and Definitions Related to the LSP

  36. Pausing to Consider Design Issues

  37. Robot Rat Application Package Names and Their Purpose

  38. Iterating Through the Design Process

  39. Generating Source Code

  40. Project Approach Strategy Checkoff List

  41. ASCII Table

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