logo

EbookBell.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link:  https://ebookbell.com/faq 


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookBell Team

C Game Programming Cookbook For Unity 3d 2nd Edition Jeff W Murray

  • SKU: BELL-23278264
C Game Programming Cookbook For Unity 3d 2nd Edition Jeff W Murray
$ 31.00 $ 45.00 (-31%)

4.0

36 reviews

C Game Programming Cookbook For Unity 3d 2nd Edition Jeff W Murray instant download after payment.

Publisher: CRC Press
File Extension: PDF
File size: 6.54 MB
Pages: 450
Author: Jeff W. Murray
ISBN: 9780367321642, 9780367321703, 9780429317132, 0367321645, 036732170X, 0429317131
Language: English
Year: 2021
Edition: 2

Product desciption

C Game Programming Cookbook For Unity 3d 2nd Edition Jeff W Murray by Jeff W. Murray 9780367321642, 9780367321703, 9780429317132, 0367321645, 036732170X, 0429317131 instant download after payment.

This second edition of C# Game Programming Cookbook for Unity expounds upon the first with more details and techniques. With a fresh array of chapters, updated C# code and examples, Jeff W. Murray's book will help the reader understand structured game development in Unity unlike ever before. New to this edition is a step-by-step tutorial for building a 2D infinite runner game from the framework and scripts included in the book. The book contains a flexible and reusable framework in C# suitable for all game types. From game state handling to audio mixers to asynchronous scene loading, the focus of this book is building a reusable structure to take care of many of the most used systems. Improve your game's sound in a dedicated audio chapter covering topics such as audio mixers, fading and audio ducking effects. Or, dissect a fully featured racing game with car physics, lap counting, artificial intelligence steering behaviors and game management. Use this book to guide your way through all the required code and framework to build a multi-level arena blaster game. Features Focusing on programming, structure and an industry-level, C#-based framework Extensive breakdowns of all the important classes Example projects illustrate and break down common and important Unity C# programming concepts, such as coroutines, singletons, static variables, inheritance and scriptable objects. Three fully playable example games with source code: 2D infinite runner, an arena blaster and an isometric racing game. The script library includes a base game manager, timed and proximity spawning, save profile manager, weapons control, artificial intelligence controllers (path following, target chasing and line-of-sight patrolling behaviors), user interface Canvas management and fading, car physics controllers and more. 

Related Products