Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.
Please read the tutorial at this link: https://ebookbell.com/faq
We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.
For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.
EbookBell Team
4.3
18 reviewsISBN 13: 9780230537293
Author: K Vered
Karen Orr Vered demonstrates how children's media play contributes to their acquisition of media literacy. Theorizing after-school care as intermediary space, a large-scale ethnographic study informs this theory-rich and practical discussion of children's media use beyond home and classroom.
1 Informal Learning and Media in After-School Care
Mediating media: The case of Harry Potter and the Philosopher's Stone
Intermediary space
Media competency or media literacy: What's the difference?
Discovery (research methods)
2 Childhood and Childcare in Australia
Women at home and caring for children
OSHC: Law and legacy
The US model for after-school care
Children and childhoods: Past and present
Children, consumerism, and popular culture
Media and childhood
Public funding and childcare in Australia
Participation in childcare: Who attends?
OSHC in South Australia - Childcare, not schooling
Media use in OSHC - A few introductory remarks
3 Intermediary Space
Theorizing OSHC as intermediary space
Domestic disruptions
Whither the private/public divide?
4 Pokemon on the Playground
Migratory media: Pokemon on the playground
The social shape of taking turns
Formal regulation and media classification
5 The Place of Media in Children's Leisure
Principles of play
Measuring the benefits of play
Local regulation or the rules in OSHC
6 TV and Video in OSHC
TV monitors and media access
TV time and space
TV screens and stories
Video playback
An active audience
7 Digital Games and the Internet in OSHC
Video game play essentials: Hardware, software, and play space
Social gaming
Software and gaming platforms
Management and the active gaming culture
Computers, software, and Internet access
Media and play: Finding the balance
8 Making Media
'Edutainment' - A useful metaphor
Media recreation/education
The media mix
Movie Magic: Making movies in OSHC
Consumer practices in the service of media education
Star power in kid production
Genre and popular film culture
Talk about movies
Special effects and movie spectacle
Take two: Room for improvement
9 Practice and Play
Theory and practice in children's media play
The benefits of public recreational media access
Ensuring equity and building competency in play
Managing media play in OSHC
Media access
More than consumption: Media production as play