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Cities of Fantasy Stormhaven City On A Thousand Seas Dungeons and Dragons d20 3 0 Fantasy Roleplaying 1st Edition by Patrick Younts, Brent Chumley ISBN 1903980224 9781903980224

  • SKU: BELL-2167202
Cities of Fantasy Stormhaven City On A Thousand Seas Dungeons and Dragons d20 3 0 Fantasy Roleplaying 1st Edition by Patrick Younts, Brent Chumley ISBN 1903980224 9781903980224
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Cities of Fantasy Stormhaven City On A Thousand Seas Dungeons and Dragons d20 3 0 Fantasy Roleplaying 1st Edition by Patrick Younts, Brent Chumley ISBN 1903980224 9781903980224 instant download after payment.

Publisher: Mongoose Publishing
File Extension: PDF
File size: 17.65 MB
Pages: 68
Author: Patrick Younts, Brent Chumley
ISBN: 9781903980224, 1903980224
Language: English
Year: 2002

Product desciption

Cities of Fantasy Stormhaven City On A Thousand Seas Dungeons and Dragons d20 3 0 Fantasy Roleplaying 1st Edition by Patrick Younts, Brent Chumley ISBN 1903980224 9781903980224 by Patrick Younts, Brent Chumley 9781903980224, 1903980224 instant download after payment.

Cities of Fantasy Stormhaven City On A Thousand Seas Dungeons and Dragons d20 3 0 Fantasy Roleplaying 1st Edition by Patrick Younts, Brent Chumley - Ebook PDF Instant Download/Delivery: 1903980224, 9781903980224
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Product details:

ISBN 10: 1903980224 
ISBN 13: 9781903980224
Author: Patrick Younts, Brent Chumley

Very Good in Wraps; 4to; Paperback; 64 pages; B/W Illustrations; Mongoose Publishing; 2002; First Thus; Minor shelf wear; Text unmarked but smells of smoke.

Cities of Fantasy Stormhaven City On A Thousand Seas Dungeons and Dragons d20 3 0 Fantasy Roleplaying 1st Table of contents:

Part I: The Grand City of Stormhaven

  • Chapter 1: A City Forged by the Tides
    • 1.1 A Brief History of Stormhaven (Founding, key events, major wars/periods)
    • 1.2 The Thousand Seas (Geography, climate, surrounding waters, key trade routes)
    • 1.3 Government and Law (Ruling council, powerful factions, justice system, military/watch)
    • 1.4 Economy and Trade (Major exports/imports, guilds, unique industries)
    • 1.5 Society and Culture (Common customs, beliefs, festivals, social strata, racial demographics)
    • 1.6 Religion in Stormhaven (Dominant deities, temples, religious orders)
  • Chapter 2: Life in the City
    • 2.1 Daily Life (Cost of living, typical occupations, common foods, leisure)
    • 2.2 Transportation (Boats, carriages, walking, unique city conveyances)
    • 2.3 Communications (Messaging services, public notices)
    • 2.4 Crime and Punishment (Major criminal organizations, the city watch, prisons)
    • 2.5 Rumors and Local Lore (Interesting tidbits, urban legends, unsolved mysteries)

Part II: Districts of the City

  • Chapter 3: The Upper Tiers (Aristocratic & Mercantile Districts)
    • 3.1 The Azure Heights (Noble residences, embassies, high-end shops)
      • Key Locations: The Grand Conclave Hall, The Skyview Manors, The Merchant Prince's Exchange
      • Notable NPCs: Lord Kaelen, Lady Seraphina
    • 3.2 The Coin District (Banks, trading houses, guildhalls)
      • Key Locations: The Iron Vault Bank, The Grand Guild Hall, The Auction Block
      • Notable NPCs: Guild Master Thorvin, Banker Elara
    • 3.3 The Scholar's Spire (Academies, libraries, magical colleges)
      • Key Locations: The Arcane Academy of Stormhaven, The Great Library, The College of Scribes
      • Notable NPCs: Archmage Lyra, Master Librarian Eldrin
  • Chapter 4: The Middle Strata (Commoner & Craft Districts)
    • 4.1 The Dockside Quarters (Wharves, warehouses, shipyards)
      • Key Locations: The Salted Siren Inn, The Blackwater Market, Kraken's Teeth Shipyard
      • Notable NPCs: Harbour Master Grog, Smuggler "Shadow"
    • 4.2 The Artisan's Reach (Workshops, craftspeople, marketplaces)
      • Key Locations: The Hammer & Anvil Blacksmith, The Weaver's Loft, The Spice Bazaar
      • Notable NPCs: Master Armorer Borin, Weaver Anya
    • 4.3 The Garden Quarter (Parks, less affluent residences, smaller temples)
      • Key Locations: The Whispering Gardens, The Temple of the Benevolent Gods, The Common House
      • Notable NPCs: Priestess Elara, Old Man Tibbs
  • Chapter 5: The Lower Depths (Slums & Dangerous Areas)
    • 5.1 The Drowned Labyrinth (Flooded streets, criminal hideouts, forgotten tunnels)
      • Key Locations: The Sunken Fang Tavern, The Rat King's Den, The Abandoned Lighthouse
      • Notable NPCs: "The Silent" Theron, Gang Leader Vex
    • 5.2 The Shadowed Alleys (Backstreets, illicit businesses, secret cults)
      • Key Locations: The Veiled Market, The Whisperwind Casino, The Serpent's Coil (cult lair)
      • Notable NPCs: Fence Kael, Cult Leader Morwen

Part III: Factions and Personalities

  • Chapter 6: Key Organizations and Power Groups
    • 6.1 The Stormhaven Conclave (Ruling body, key members, political agenda)
    • 6.2 The Merchant Princes (Major trading families/consortia, rivalries)
    • 6.3 The Guilds (Artisan guilds, trade guilds, their influence)
    • 6.4 The Admiralty of Stormhaven (Naval power, coastal defense)
    • 6.5 Criminal Underworld (Thieves' Guilds, smuggling rings, cults, their operations and leaders)
    • 6.6 Religious Orders (Major churches, their impact on the city)
    • 6.7 Secret Societies and Conspiracies (Hidden agendas, mysterious groups)
  • Chapter 7: Notable Non-Player Characters (NPCs)
    • Detailed profiles of important figures (stats, personality, motivations, secrets, plot hooks)
    • Examples: The Master of the Conclave, a powerful crime lord, a reclusive wizard, a legendary pirate captain, a charismatic religious leader.

Part IV: Adventures in Stormhaven

  • Chapter 8: Adventure Hooks and Plot Seeds
    • 8.1 Urban Mysteries (Missing persons, strange phenomena, unsolved crimes)
    • 8.2 Political Intrigues (Power struggles, assassinations, diplomatic crises)
    • 8.3 Trade and Commerce (Protecting caravans, smuggling runs, economic sabotage)
    • 8.4 Dungeon Crawls (Sewers, forgotten catacombs, sunken ruins, criminal lairs)
    • 8.5 Supernatural Threats (Monsters from the deep, restless spirits, cursed artifacts)
    • 8.6 Guild Quests (Assignments from various guilds, challenges)
  • Chapter 9: Ready-to-Run Encounters
    • Short, detailed encounters for different levels and districts, with stat blocks and motivations.
  • Chapter 10: "The Kraken's Calling" (Sample Adventure)
    • A full, multi-part adventure set within Stormhaven, demonstrating how to use the book's content.
    • Introduction, synopsis, acts/scenes, encounters, maps, new monsters/NPCs.

Part V: Stormhaven Specifics (d20 Mechanics)

  • Chapter 11: New Rules and Mechanics
    • 11.1 Prestige Classes (e.g., Stormhaven Marine, Dockside Smuggler, Arcane Navigator)
    • 11.2 Feats (e.g., Waterborne Combatant, Urban Explorer, Deep Sea Lore)
    • 11.3 Magic Items (Unique artifacts, enchanted nautical gear, city-specific items)
    • 11.4 Spells (New spells with a nautical or urban theme)
    • 11.5 Monsters and NPCs (New creatures native to Stormhaven or its waters, unique NPC stat blocks)
    • 11.6 Environmental Rules (Rules for urban navigation, sea travel, weather effects)
  • Chapter 12: Running a Campaign in Stormhaven
    • 12.1 Integrating Stormhaven into an Existing Campaign World
    • 12.2 Scaling Adventures for Different Party Levels
    • 12.3 Generating New Encounters and Quests
    • 12.4 Maintaining the "City On A Thousand Seas" Vibe

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Tags: Patrick Younts, Brent Chumley, Cities, Fantasy

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