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Collision Detection In Interactive 3d Environments Gino Van Den Bergen

  • SKU: BELL-917924
Collision Detection In Interactive 3d Environments Gino Van Den Bergen
$ 31.00 $ 45.00 (-31%)

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Collision Detection In Interactive 3d Environments Gino Van Den Bergen instant download after payment.

Publisher: Morgan Kaufmann
File Extension: PDF
File size: 11.64 MB
Pages: 298
Author: Gino van den Bergen
ISBN: 9781558608016, 155860801X
Language: English
Year: 2003

Product desciption

Collision Detection In Interactive 3d Environments Gino Van Den Bergen by Gino Van Den Bergen 9781558608016, 155860801X instant download after payment.

The heart of any system that simulates the physical interaction between objects is collision detectionthe ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles. Practitioners, new to the field or otherwise, quickly discover that the attempt to build a fast, accurate, and robust collision detection system takes them down a long path fraught with perils and pitfalls unlike most they have ever encountered. Without in-depth knowledge and understanding of the issues associated with engineering a collision detection system, the end of that path is an abyss that has swallowed many a good programmer!

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