logo

EbookBell.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link:  https://ebookbell.com/faq 


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookBell Team

Computer Games As Landscape Art 1st Edition Peter Nelson

  • SKU: BELL-54608414
Computer Games As Landscape Art 1st Edition Peter Nelson
$ 31.00 $ 45.00 (-31%)

4.7

16 reviews

Computer Games As Landscape Art 1st Edition Peter Nelson instant download after payment.

Publisher: Palgrave Macmillan
File Extension: PDF
File size: 8.2 MB
Pages: 1120
Author: Peter Nelson
ISBN: 9783031376344, 9783031376337, 303137634X, 3031376331
Language: English
Year: 2023
Edition: 1

Product desciption

Computer Games As Landscape Art 1st Edition Peter Nelson by Peter Nelson 9783031376344, 9783031376337, 303137634X, 3031376331 instant download after payment.

This book proposes that computer games are the paradigmatic form of contemporary landscape and offers a synthesis of art history, geography, game studies and play. Like paint on canvas, the game engine is taken as the underlying medium, and using the Valve Source Engine as the primary case study, it analyses landscapes according to the technical, economic and cultural features this medium affords. It presents the single-player first-person shooter (Half-Life 2) as a Promethean safari, examines how the economics of gambling and product placement shaped the eSports landscapes of Counter-Strike and reveals how sandboxes such as Garry’s Mod visualise the radical landscape of Web 2.0. This book explores how our relationship to the environment is changing, how we express this through computer games and how we can move beyond examining artistic influences on games to examining how historical connections flow through games and the history of landscape images.

Related Products