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ISBN 10: 0321340795
ISBN 13: 978-0321340795
Author: Rob Williams
The first Computer Architecture text to recognize that computers are now predinantly used in a networking environment, fully updated to include new technologies and with an all new chapter on Distributed Computing.
Part 1 – Basic Functions and Facilities of a Computer
Introduction: The Hardware–Software Interface
Computer Systems – The Importance of Networking
Hardware and Software – Mutual Dependence
Programming Your Way into Hardware – VHDL, a Language for Electronic Engineers
Voice, Image and Data – Technological Convergence
Windowing Interfaces – WIMPs
The Global Internet – Connecting All the Networks
Using the PC – A Case Study; More Reasons to Study CSA
The von Neumann Inheritance
Stored Program Control – General-Purpose Machines
Instruction Codes – Machine Action Repertoire
Linking – Bringing It All Together
Interpreters – Executing High-Level Commands
Code Sharing and Reuse – Let’s Not Write It All Again!
Data Codes – Numeric and Character
The Operating System – Unix and Windows
Client–Server Computing – The Way of the Net
Reconfigurable Hardware – An Alternative to Fetch–Execute
Functional Units and the Fetch–Execute Cycle
The Naming of Parts – CPU, Memory, IO Units
The CPU Fetch–Execute Cycle – High-Speed Tedium
System Bus – Synchronous or Asynchronous?
System Clock – Instruction Cycle Timing
Pre-Fetching – Early Efforts to Speed Things Up
Memory Length – Address Width
Endian-ness – Microsoft vs. Unix, or Intel vs. Motorola?
Simple Input–Output – Parallel Ports
Building Computers from Logic: The Control Unit
Electronic Lego and Logic – The Advantage of Modular Units
Basic Logic Gates – Truth Tables for AND, OR, XOR and NOT
Truth Tables and Multiplexers – A Simple but Effective Design Tool
Programmable Logic – Reconfigurable Logic Chips
Traffic Light Controllers – Impossible to Avoid!
Circuit Implementation from Truth Tables – Some Practical Tips
Decoder Logic – Essential for Control Units and Memories
CPU Control Unit – The "Brain"
Washing Machine Controllers – A Simple CU
RISC vs. CISC Decoding – In Search of Faster Computers
Building Computers from Logic: The ALU
Binary Addition – Half Adders, Full Adders, Parallel Adders
Binary Subtraction – Using Two’s Complement Integer Format
Binary Shifting – Barrel Shifter
Integer Multiplication – Shifting and Adding
Floating-Point Numbers – From Very, Very Large to Very, Very Small
Building Computers from Logic: The Memory
Data Storage – One Bit at a Time
Memory Devices – Memory Modules for Computers
Static Memory – A Lot of Fast Flip-Flops
Dynamic Memory – A Touch of Analogue Amid the Digital
Page Access Memories – EDO and SDRAM
Memory Mapping – Addressing and Decoding
IO Port Mapping – Integration vs. Differentiation
The Intel Pentium CPU
The Pentium – A High-Performance Microprocessor
CPU Registers – Temporary Store for Data and Address Variables
Instruction Set – Introduction to the Basic Pentium Set
Structure of Instructions – How the CU Sees It
CPU Status Flags – Very Short-Term Memory
Addressing Modes – Building Effective Addresses
Execution Pipelines – The RISC Speedup Technique
Pentium 4 – Extensions
Microsoft Developer Studio – Using the Debugger
Subroutines
The Purpose of Subroutines – Saving Space and Effort
Return Address – Introducing the Stack
Using Subroutines – HLL Programming
The Stack – Essential to Most Operations
Passing Parameters – Localizing a Subroutine
Stack Frame – All the Local Variables
Interrupt Service Routines – Hardware-Invoked Subroutines
Accessing Operating System Routines – Late Binding
Part 2 – Networking and Increased Complexity
The Programmer’s Viewpoint
Local Area Networks
Wide Area Networks
Other Networks
Introduction to Operating Systems
Windows XP
Filing Systems
Visual Output
RISC Processors: ARM and SPARC
Embedded Systems – Cross-Development Techniques
VLIW Processors: The EPIC Itanium
Parallel Processing
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Tags: Rob Williams, Computer Systems, Architecture, Networking Approach