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Computer Systems Architecture A Networking Approach 2nd Edition by Rob Williams ISBN 0321340795 978-0321340795

  • SKU: BELL-21969956
Computer Systems Architecture A Networking Approach 2nd Edition by Rob Williams ISBN 0321340795 978-0321340795
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Computer Systems Architecture A Networking Approach 2nd Edition by Rob Williams ISBN 0321340795 978-0321340795 instant download after payment.

Publisher: Prentice Hall; Pearson Education Limited
File Extension: PDF
File size: 67.36 MB
Pages: 753
Author: Williams, Rob
ISBN: 9780321340795, 9781405890588, 0321340795, 1405890584
Language: English
Year: 2006
Edition: 2nd ed

Product desciption

Computer Systems Architecture A Networking Approach 2nd Edition by Rob Williams ISBN 0321340795 978-0321340795 by Williams, Rob 9780321340795, 9781405890588, 0321340795, 1405890584 instant download after payment.

Computer Systems Architecture: A Networking Approach 2nd Edition by Rob Williams - Ebook PDF Instant Download/Delivery: 0321340795, 978-0321340795

Full download Computer Systems Architecture: A Networking Approach 2nd Edition after payment

 

Product details:

ISBN 10: 0321340795

ISBN 13: 978-0321340795 

Author: Rob Williams 

The first Computer Architecture text to recognize that computers are now predinantly used in a networking environment, fully updated to include new technologies and with an all new chapter on Distributed Computing.

Table of contents:

Part 1 – Basic Functions and Facilities of a Computer

  • Introduction: The Hardware–Software Interface

  • Computer Systems – The Importance of Networking

  • Hardware and Software – Mutual Dependence

  • Programming Your Way into Hardware – VHDL, a Language for Electronic Engineers

  • Voice, Image and Data – Technological Convergence

  • Windowing Interfaces – WIMPs

  • The Global Internet – Connecting All the Networks

  • Using the PC – A Case Study; More Reasons to Study CSA

The von Neumann Inheritance

  • Stored Program Control – General-Purpose Machines

  • Instruction Codes – Machine Action Repertoire

  • Linking – Bringing It All Together

  • Interpreters – Executing High-Level Commands

  • Code Sharing and Reuse – Let’s Not Write It All Again!

  • Data Codes – Numeric and Character

  • The Operating System – Unix and Windows

  • Client–Server Computing – The Way of the Net

  • Reconfigurable Hardware – An Alternative to Fetch–Execute

Functional Units and the Fetch–Execute Cycle

  • The Naming of Parts – CPU, Memory, IO Units

  • The CPU Fetch–Execute Cycle – High-Speed Tedium

  • System Bus – Synchronous or Asynchronous?

  • System Clock – Instruction Cycle Timing

  • Pre-Fetching – Early Efforts to Speed Things Up

  • Memory Length – Address Width

  • Endian-ness – Microsoft vs. Unix, or Intel vs. Motorola?

  • Simple Input–Output – Parallel Ports

Building Computers from Logic: The Control Unit

  • Electronic Lego and Logic – The Advantage of Modular Units

  • Basic Logic Gates – Truth Tables for AND, OR, XOR and NOT

  • Truth Tables and Multiplexers – A Simple but Effective Design Tool

  • Programmable Logic – Reconfigurable Logic Chips

  • Traffic Light Controllers – Impossible to Avoid!

  • Circuit Implementation from Truth Tables – Some Practical Tips

  • Decoder Logic – Essential for Control Units and Memories

  • CPU Control Unit – The "Brain"

  • Washing Machine Controllers – A Simple CU

  • RISC vs. CISC Decoding – In Search of Faster Computers

Building Computers from Logic: The ALU

  • Binary Addition – Half Adders, Full Adders, Parallel Adders

  • Binary Subtraction – Using Two’s Complement Integer Format

  • Binary Shifting – Barrel Shifter

  • Integer Multiplication – Shifting and Adding

  • Floating-Point Numbers – From Very, Very Large to Very, Very Small

Building Computers from Logic: The Memory

  • Data Storage – One Bit at a Time

  • Memory Devices – Memory Modules for Computers

  • Static Memory – A Lot of Fast Flip-Flops

  • Dynamic Memory – A Touch of Analogue Amid the Digital

  • Page Access Memories – EDO and SDRAM

  • Memory Mapping – Addressing and Decoding

  • IO Port Mapping – Integration vs. Differentiation

The Intel Pentium CPU

  • The Pentium – A High-Performance Microprocessor

  • CPU Registers – Temporary Store for Data and Address Variables

  • Instruction Set – Introduction to the Basic Pentium Set

  • Structure of Instructions – How the CU Sees It

  • CPU Status Flags – Very Short-Term Memory

  • Addressing Modes – Building Effective Addresses

  • Execution Pipelines – The RISC Speedup Technique

  • Pentium 4 – Extensions

  • Microsoft Developer Studio – Using the Debugger

Subroutines

  • The Purpose of Subroutines – Saving Space and Effort

  • Return Address – Introducing the Stack

  • Using Subroutines – HLL Programming

  • The Stack – Essential to Most Operations

  • Passing Parameters – Localizing a Subroutine

  • Stack Frame – All the Local Variables

  • Interrupt Service Routines – Hardware-Invoked Subroutines

  • Accessing Operating System Routines – Late Binding

Part 2 – Networking and Increased Complexity

  • The Programmer’s Viewpoint

  • Local Area Networks

  • Wide Area Networks

  • Other Networks

  • Introduction to Operating Systems

  • Windows XP

  • Filing Systems

  • Visual Output

  • RISC Processors: ARM and SPARC

  • Embedded Systems – Cross-Development Techniques

  • VLIW Processors: The EPIC Itanium

  • Parallel Processing

 

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Tags: Rob Williams, Computer Systems, Architecture, Networking Approach

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