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Content Conversion Guide Pathfinder To Other Systems J Evans Payne

  • SKU: BELL-22736748
Content Conversion Guide Pathfinder To Other Systems J Evans Payne
$ 31.00 $ 45.00 (-31%)

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Content Conversion Guide Pathfinder To Other Systems J Evans Payne instant download after payment.

Publisher: Infinium Game Studios
File Extension: PDF
File size: 93.16 MB
Author: J. Evans Payne
Language: English
Year: 2020

Product desciption

Content Conversion Guide Pathfinder To Other Systems J Evans Payne by J. Evans Payne instant download after payment.

If you've ever wanted to take adventure content from one system and use it in another, this book has been designed to be of invaluable help. For D/GM/judge/referees, for game designers, for indie RPG authors, or for someone looking to investigate the mechanics of other TTRPG rules systems, this book is designed to be a massive accelerant to the conversion process and a window into the "secret sauce" that has made Infinium Game Studios products unique in their ability to be used across a wide variety of PC levels and difficulties. What's Included? Part 1 is How to Quad: Rules for taking a monster, NPC, trap, etc. in a single statblock, and adapting it into three additional statblocks, so as to support a wide range of PC levels and difficulties. (Check out the free PDF introducing the concept of Quadded Statblocks if you're not already familiar with it.) Part 2 is How to Convert: Step-by-step rules to take each statistic from Pathfinder, and how to adapt it into the other formats so the resulting monster "makes sense" and is usable. Part 3 is the Conversion Mapping Inventory: Complete lists for Spells, Feats, Weapons, Skills, and Poisons, with converted analogues for each in 5E, P2E, OSR, and/or DCC formats as appropriate. Some of these do not have a good analogue in the newer rules systems, but for the majority, there will be entires. Note that a separate Excel-based product contains the complete Conversion Mapping Inventory for more than 4,800 monster special abilities and attacks; it would take more than 3,000 pages to lay all of that out in book form so it's not feasible! Part 4 is Creating New Quadded Monsters: Guidelines and rules for how to take an existing monster as a starting point, and to expand its abilities and to create Quadded Statblocks for it so it's usable for any PC group

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