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Creating iPhone Apps with Cocoa Touch The Mini Missing Manual 1st Edition by Craig Hockenberry ISBN 9781449388409

  • SKU: BELL-2284850
Creating iPhone Apps with Cocoa Touch The Mini Missing Manual 1st Edition by Craig Hockenberry ISBN 9781449388409
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Creating iPhone Apps with Cocoa Touch The Mini Missing Manual 1st Edition by Craig Hockenberry ISBN 9781449388409 instant download after payment.

Publisher: O'Reilly Media
File Extension: PDF
File size: 12.78 MB
Pages: 146
Author: Craig Hockenberry
ISBN: 9781449388409, 144938840X
Language: English
Year: 2010

Product desciption

Creating iPhone Apps with Cocoa Touch The Mini Missing Manual 1st Edition by Craig Hockenberry ISBN 9781449388409 by Craig Hockenberry 9781449388409, 144938840X instant download after payment.

Creating iPhone Apps with Cocoa Touch The Mini Missing Manual 1st Edition by Craig Hockenberry - Ebook PDF Instant Download/Delivery: 9781449388409
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Product details:

ISBN 13: 9781449388409
Author: Craig Hockenberry

Creating iPhone Apps with Cocoa Touch: The Mini Missing Manual walks you through developing your first iPhone App and introduces you to your programming environments and tools: Cocoa Touch, Interface Builder, Xcode, and the Objective-C programming language. If you're a Java or C developer, this eBook is your fast track to App development

Creating iPhone Apps with Cocoa Touch The Mini Missing Manual 1st Table of contents:

  1. Building Your First iPhone App
  2. Getting the Tools
  3. Installing Xcode
  4. Getting the iPhone SDK
  5. What Lies Ahead for the SDK?
  6. Exploring Your New Tools
  7. Every Flashlight Needs a Parts List
  8. Some Assembly Required
  9. Taking It for a Run on Your Mac
  10. Revision Decision
  11. The Power of Brackets
  12. Objective-C: The Nuts and Bolts for Your iPhone App
  13. The Land of Square Brackets
  14. The Object of It All
  15. Telling Your Objects to Do Things
  16. Masses of Classes
  17. Classes in Detail
  18. The Methods Behind the Madness
  19. Categorically Speaking
  20. Implementation: The Brains Behind the Beauty
  21. Creating New Classes
  22. Managing Memory
  23. Take a nil Pill
  24. Autorelease with Ease
  25. Properties and Dots
  26. Methods of Class
  27. Initializing Objects
  28. Deallocation Location
  29. Loops: For Better or For Worse
  30. Your Exceptional Code
  31. Learn by Crashing
  32. Selector Projector
  33. Show Your id
  34. Where to Go from Here
  35. Developer Documentation
  36. Learn To Be Lazy
  37. Cocoa Touch: Putting Objective-C to Work
  38. Get in Cocoa Touch
  39. The Big Three: Models, Views, Controllers
  40. Views
  41. Models
  42. Controllers
  43. Value Objects
  44. Let’s Get Primitive
  45. Objectified
  46. Collections
  47. Copying in Depth
  48. Property Lists
  49. Mutable vs. Immutable
  50. Make It Mutable
  51. Protect Your Data
  52. Delegation and Data Sources
  53. Targets and Actions
  54. User Interface: The Hard Way
  55. User Interface: The Easy Way
  56. Notifications
  57. Singletons
  58. Singletons as Globals
  59. Where to Go from Here
  60. The Language of Design

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Tags: Craig Hockenberry, iPhone, Apps

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