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Cryengine Game Development Blueprints Richard G Marcoux Chris Goodswen

  • SKU: BELL-50195770
Cryengine Game Development Blueprints Richard G Marcoux Chris Goodswen
$ 31.00 $ 45.00 (-31%)

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Cryengine Game Development Blueprints Richard G Marcoux Chris Goodswen instant download after payment.

Publisher: Packt Publishing
File Extension: PDF
File size: 10.85 MB
Pages: 322
Author: Richard G Marcoux, Chris Goodswen, Riham Toulan
ISBN: 9781784399870, 1784399876
Language: English
Year: 2015

Product desciption

Cryengine Game Development Blueprints Richard G Marcoux Chris Goodswen by Richard G Marcoux, Chris Goodswen, Riham Toulan 9781784399870, 1784399876 instant download after payment.

Perfect the art of creating CRYENGINE games through exciting, hands-on game development projectsAbout This Book- Create CRYENGINE games from scratch with CRYENGINE Blank Game Starter-kit- Discover good working practices and tips to quickly jump into making a new level in the game- Build practical game projects and discover advanced concepts of CRYENGINE game development using the examples in the bookWho This Book Is ForThis book is intended for CRYENGINE game developers, wanting to develop their skills with the help of industry experts. A good knowledge level and understanding of CRYENGINE is assumed, to allow efficient programming of core elements and applications.What You Will Learn- Create a CRYENGINE game from scratch with the Game Starter-kit- Add custom methods to allow the player/AI to use a weapon- Create complete "start" and "end" game menus using Scaleform and C++- Discover how to use highpoly modeling workflow and techniques within the pipeline for the SDK to use- Use the Crytiff exporter from Photoshop- Export the CHR-the format the engine needs to read the skeleton- Integrate the character in the engine using the character tool- Better understand the rules to create and author skeletons to rig characters designed for CRYENGINE- Debug common setup issues that might appear during production with useful toolsIn DetailCRYENGINE is a game engine developed by Crytek for PC, Playstation, Xbox, Android, and iOS. It can be used to create AAA games, movies, high-quality simulations, and interactive applications. It is most popularly used for game development.In this book, you will start off by exploring the CRYENGINE "Blank" Game Starter-kit, creating a completely playable character from scratch and controlling its movement. You will learn how to implement a weapon and ammo class, and will create complete "start" and "end" game menus using Scaleform and C++.Additionally, you will learn some key texturing techniques for PBR and how to create and bake maps to the…

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