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Designing For An Open Museum An Exploration Of Content Creation And Sharing Through Interactive Pieces Mariana Salgado

  • SKU: BELL-4652352
Designing For An Open Museum An Exploration Of Content Creation And Sharing Through Interactive Pieces Mariana Salgado
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Designing For An Open Museum An Exploration Of Content Creation And Sharing Through Interactive Pieces Mariana Salgado instant download after payment.

Publisher: University of Art and Design Helsinki
File Extension: PDF
File size: 2.26 MB
Pages: 230
Author: Mariana Salgado
ISBN: 9789515583086, 951558308X
Language: English
Year: 2009

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Designing For An Open Museum An Exploration Of Content Creation And Sharing Through Interactive Pieces Mariana Salgado by Mariana Salgado 9789515583086, 951558308X instant download after payment.

This thesis describes how an interaction design approach is used to encourage museum community involvement in exhibitions. My hypothesis is that by making the community a part of exhibitions it is possible to broaden and update the perspectives and the discussion on what is exhibited, making content more accessible to a range of visitors and providing more opportunities for learning and engagement. The personal and creative way that people relate to exhibited material makes the contribution of the museum community valuable. Interaction designers have the possibility to plan from the beginning the way that the museum community could create content. In order to work on these hypotheses, the main topics for my research are how to create design that encourages community participation in the museum and what to expect from such participation. To tackle this issue, I created and participated in projects that attempted to encourage people to comment on an exhibition, whether in online or onsite formats through interactive pieces. Most of the material that this thesis deals with is firsthand, collected during exhibitions in different museums in Helsinki, Finland. The cases are Sound Trace (Äänijälki) in the Ateneum Museum in 2005, Conversational Map (Keskustelukartta) in Kunsthalle in 2006, and The Secret Life of Objects (Esineiden salatut elämät) in the Design Museum in 2008. The three cases are tightly bonded to my research; each case pointed me in new directions and posed questions that affected the design of the next case.  In parallel to the development of the projects I looked into the Museum Informatics field and Museum studies, participating in forums around these issues. Both Museum studies and Museum informatics have provided me with an understanding of the problematic from the museum point of view, which I link in this thesis with questions relevant to interaction designers. ... 

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