logo

EbookBell.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link:  https://ebookbell.com/faq 


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookBell Team

Designing Online Information Literacy Games Students Want To Play Karen Markey Chris Leeder Soo Young Rieh

  • SKU: BELL-51288408
Designing Online Information Literacy Games Students Want To Play Karen Markey Chris Leeder Soo Young Rieh
$ 35.00 $ 45.00 (-22%)

4.1

10 reviews

Designing Online Information Literacy Games Students Want To Play Karen Markey Chris Leeder Soo Young Rieh instant download after payment.

Publisher: Rowman & Littlefield Publishers
File Extension: EPUB
File size: 5.34 MB
Pages: 237
Author: Karen Markey; Chris Leeder; Soo Young Rieh
ISBN: 9780810891432, 0810891433
Language: English
Year: 2014

Product desciption

Designing Online Information Literacy Games Students Want To Play Karen Markey Chris Leeder Soo Young Rieh by Karen Markey; Chris Leeder; Soo Young Rieh 9780810891432, 0810891433 instant download after payment.

Designing Online Information Literacy Games Students Want to Play sets the record straight with regard to the promise of games for motivating and teaching students in educational environments. The authors draw on their experience designing the BiblioBouts information literacy game, deploying it in dozens of college classrooms across the country, and evaluating its effectiveness for teaching students how to conduct library research. The multi-modal evaluation of BiblioBouts involved qualitative and quantitative data collection methods and analyses. Drawing on the evaluation, the authors describe how students played this particular information literacy game and make recommendations for the design of future information literacy games. You’ll learn how the game’s design evolved in response to student input and how students played the game including their attitudes about playing games to develop information literacy skills and concepts specifically and playing educational games generally. The authors describe how students benefited as a result of playing the game. Drawing from their own first-hand experience, research, and networking, the authors feature best practices that educators and game designers in LIS specifically and other educational fields generally need to know so that they build classroom games that students want to play. Best practices topics covered include pre-game instruction, rewards, feedback, the ability to review/change actions, ideal timing, and more. The final section of the book covers important concepts for future information literacy game design.

Related Products