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Developing C Apps For Iphone And Ipad Using Monotouch Ios Apps Development For Net Developers 1st Edition Brian Costanich

  • SKU: BELL-2379398
Developing C Apps For Iphone And Ipad Using Monotouch Ios Apps Development For Net Developers 1st Edition Brian Costanich
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Developing C Apps For Iphone And Ipad Using Monotouch Ios Apps Development For Net Developers 1st Edition Brian Costanich instant download after payment.

Publisher: Apress
File Extension: PDF
File size: 44.52 MB
Pages: 500
Author: Brian Costanich
ISBN: 9781430231745, 1430231742
Language: English
Year: 2011
Edition: 1

Product desciption

Developing C Apps For Iphone And Ipad Using Monotouch Ios Apps Development For Net Developers 1st Edition Brian Costanich by Brian Costanich 9781430231745, 1430231742 instant download after payment.

Developing C# Applications for iPhone and iPad using MonoTouch shows you how to use your existing C# skills to write apps for the iPhone and iPad. Fortunately, there's MonoTouch, Novell's .NET library that allows C# developers to write C# code that executes in iOS. Furthermore, MonoTouch allows you to address all the unique functions of the iPhone, iPod Touch, and iPad. And the big plus: You needn't learn any Objective-C to master MonoTouch! Former Microsoft engineer and published app-store developer Bryan Costanich shows you how to use the tools you already know to create native apps in iOS using C# and the .NET Base Class Libraries. The magic is in Novell's implementation of Apple's Cocoa libraries in MonoTouch. You'll master the same elegant and rich Cocoa environment, but without the need to learn a new programming language.  Developing C# Applications for iPhone and iPad using MonoTouch takes you from your first "Hello, World" example through the major APIs and features of iOS. The coverage is comprehensive and makes use of frequent examples, complete with sample code you can download and reuse to create your own powerful and playful apps. What you’ll learn How to use your existing C# skills to develop applications on the iPhone and iPad Apple's Model View Controller (MVC) methodology Working with CocoaTouch’s UIKit to create iOS applications using native controls  Device-specific features, like the camera, GPS, and Compass using CoreLocation, the accelerometer, and others Accessing shared resources such as the photos, contacts, and more How to persist and retrieve data using SQLite and .NET libraries Complex drawing and animation using CoreGraphics and CoreAnimation The use of Apple's Push Notification Service The latest game porting techniques using XNA Touch How to integrate off-the-shelf Objective-C libraries Who this book is for Every .NET and C# developer who has have ever wanted to create an application or game for Apple's App Store. Please note: to make use of the exercises in this book, readers must have a Mac computer running OS 10.6 or higher. Table of Contents Getting Started with MonoTouch  Our First Application  The Model, View, Controller Approach to Multiple Screen Applications  iPad and Universal (iPhone/iPad) Applications  More on Views and Controllers  Introduction to Controls  Standard Controls Content Controls Working with Tables Working with Keyboards Multitasking Working with Touch Working with Shared Resources User and Application Settings Working with CoreLocation Drawing with CoreGraphics Core Animation Notifications Working with Data Publishing to the App Store Third Party Libraries Using Objective-C Libraries and Code 

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