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Digital Art Masters Volume 2 1st Edition by 3dtotal Com 0240520858 978-0240520858

  • SKU: BELL-2297972
Digital Art Masters Volume 2 1st Edition by 3dtotal Com 0240520858 978-0240520858
$ 31.00 $ 45.00 (-31%)

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Digital Art Masters Volume 2 1st Edition by 3dtotal Com 0240520858 978-0240520858 instant download after payment.

Publisher: 3DTotal Focal Press
File Extension: PDF
File size: 108.14 MB
Pages: 288
Author: 3Dtotal.com Ltd
ISBN: 9780240520858, 0240520858
Language: English
Year: 2007
Volume: 2

Product desciption

Digital Art Masters Volume 2 1st Edition by 3dtotal Com 0240520858 978-0240520858 by 3dtotal.com Ltd 9780240520858, 0240520858 instant download after payment.

Digital Art Masters Volume 2 1st Edition by 3dtotal Com - Ebook PDF Instant Download/Delivery: 0240520858, 978-0240520858

Full download Digital Art Masters Volume 2 1st Edition after payment

 

Product details:

ISBN 10: 0240520858

ISBN 13: 978-0240520858

Author: 3dtotal Com

Meet some of the finest digital 2D and 3D artists working in the industry today, from Patrick Beaulieu, Philip Straub, Benita Winckler, Alessandro Baldasseroni to Khalid Al Muharraqi, Marcel Baumann and Marek Denko and see how they work. More than just a gallery book - in Digital Arts Masters each artist has written a breakdown overview, with supporting imagery of how they made their piece of work. With Digital Arts Masters you'll understand the artists' thought process and discover the tips, tricks and techniques which really work.

Table of contents:

Part I
Chapter 1: Introduction
Chapter 2: References
Chapter 3: Modeling
Chapter 4: UV Mapping, Texturing & Shading
Chapter 5: Lighting and Rendering
Chapter 6: Post-production
Chapter 7: Conclusion

Part II – Dark Alley
Chapter 8: Concept
Chapter 9: Modeling
Chapter 10: Texture and Shading
Chapter 11: Lighting
Chapter 12: Rendering and Post-processing
Chapter 13: Conclusion

Part III – Victory Gal
Chapter 14: Initial Concept
Chapter 15: Wings Up
Chapter 16: Introduction
Chapter 17: Preparations and Modeling
Chapter 18: Materials and Texturing
Chapter 19: Lighting and Rendering
Chapter 20: Conclusion

Part IV – Homage to Master Claesz
Chapter 21: Introduction
Chapter 22: Modeling
Chapter 23: Round Objects and Simple Polygon Models
Chapter 24: Organic Models
Chapter 25: Textures and Shaders
Chapter 26: Lighting
Chapter 27: Rendering and Compositing

Part V – Fernando Alonso R25 Renault F1 Team
Chapter 28: Introduction
Chapter 29: Modeling
Chapter 30: Texturing
Chapter 31: Rendering and Lighting
Chapter 32: Conclusion

Part VI – Sketch Lesson
Chapter 33: Concept
Chapter 34: Modeling and Texturing
Chapter 35: Lighting
Chapter 36: Rendering
Chapter 37: Post-Production
Chapter 38: Conclusion

Part VII – Rio Grande
Chapter 39: Introduction
Chapter 40: Modeling
Chapter 41: Texturing
Chapter 42: Lighting
Chapter 43: Rendering
Chapter 44: Post-Production
Chapter 45: Conclusion

Part VIII – Sunbathing
Chapter 46: Introduction
Chapter 47: Modeling
Chapter 48: Texturing
Chapter 49: Camera Setting and Lighting
Chapter 50: Rendering
Chapter 51: Conclusion

Part IX – Industrial
Chapter 52: Introduction
Chapter 53: Textures and Rendering
Chapter 54: Post-production
Chapter 55: Conclusion

Part X – Furball
Chapter 56: Introduction
Chapter 57: The Spitfire Model
Chapter 58: The Spitfire UV-Mapping and Texturing
Chapter 59: The Image
Chapter 60: Conclusion

Part XI – Music Institute
Chapter 61: Introduction
Chapter 62: Modeling
Chapter 63: Texturing
Chapter 64: Lighting
Chapter 65: Post-Production
Chapter 66: Conclusion

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Tags: 3dtotal Com, Digital, Art, Masters

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