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Digital Creature Rigging Wings Tails Tentacles For Animation Vfx Jones

  • SKU: BELL-10503118
Digital Creature Rigging Wings Tails Tentacles For Animation Vfx Jones
$ 31.00 $ 45.00 (-31%)

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Digital Creature Rigging Wings Tails Tentacles For Animation Vfx Jones instant download after payment.

Publisher: Taylor & Francis;CRC
File Extension: PDF
File size: 5.48 MB
Author: Jones, Stewart
ISBN: 9780203711491, 9781351360432, 9781351360449, 9781351360456, 9781138560697, 0203711491, 1351360434, 1351360442, 1351360450
Language: English
Year: 2019

Product desciption

Digital Creature Rigging Wings Tails Tentacles For Animation Vfx Jones by Jones, Stewart 9780203711491, 9781351360432, 9781351360449, 9781351360456, 9781138560697, 0203711491, 1351360434, 1351360442, 1351360450 instant download after payment.

In a follow-up book, which re-iterates the principles of Digital Creature Rigging: The Art & Science of CG Creature Setup in 3ds Max, and enhances their relativity with advanced wing, tail and tentacle setups. This book will discuss advanced rigging techniques in 3ds Max, while readers create a fish, octopus and a Game of Thrones style dragon! Key Features This is the next step in CG creature setups in 3ds Max. Although 3ds Max specific, the techniques and foundations will work for any 3D application. By following the step-by-step guides in this book, you can finish and complete a portfolioready. Each chapter will include an introduction and a summary, giving significance to the start and end of each chapter where our readers can rest! This book includes a companion website where chapter supplements and core files and documents could be easily accessed. 
Abstract: In a follow-up book, which re-iterates the principles of Digital Creature Rigging: The Art & Science of CG Creature Setup in 3ds Max, and enhances their relativity with advanced wing, tail and tentacle setups. This book will discuss advanced rigging techniques in 3ds Max, while readers create a fish, octopus and a Game of Thrones style dragon! Key Features This is the next step in CG creature setups in 3ds Max. Although 3ds Max specific, the techniques and foundations will work for any 3D application. By following the step-by-step guides in this book, you can finish and complete a portfolioready. Each chapter will include an introduction and a summary, giving significance to the start and end of each chapter where our readers can rest! This book includes a companion website where chapter supplements and core files and documents could be easily accessed

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