logo

EbookBell.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link:  https://ebookbell.com/faq 


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookBell Team

Digital Prohibition Piracy And Authorship In New Media Art Carolyn Guertin

  • SKU: BELL-46084370
Digital Prohibition Piracy And Authorship In New Media Art Carolyn Guertin
$ 31.00 $ 45.00 (-31%)

4.4

92 reviews

Digital Prohibition Piracy And Authorship In New Media Art Carolyn Guertin instant download after payment.

Publisher: Bloomsbury Publishing USA
File Extension: EPUB
File size: 2.17 MB
Pages: 304
Author: Carolyn Guertin
ISBN: 9781441166432, 1441166432
Language: English
Year: 2012

Product desciption

Digital Prohibition Piracy And Authorship In New Media Art Carolyn Guertin by Carolyn Guertin 9781441166432, 1441166432 instant download after payment.

The act of creation requires us to remix existing cultural content and yet recent sweeping changes to copyright laws have criminalized the creative act as a violation of corporate rights in a commodified world. Copyright was originally designed to protect publishers, not authors, and has now gained a stranglehold on our ability to transport, read, write, teach and publish digital materials. Contrasting Western models with issues of piracy as practiced in Asia, Digital Prohibition explores the concept of authorship as a capitalist institution and posits the Marxist idea of the multitude (à la Antonio Negri and Michael Hardt, and Paulo Virno) as a new collaborative model for creation in the digital age. Looking at how digital culture has transformed unitary authorship from its book-bound parameters into a collective and dispersed endeavor, Dr. Guertin examines process-based forms as diverse as blogs, Facebook, Twitter, performance art, immersive environments, smart mobs, hacktivism, tactical media, machinima, generative computer games (like Spore and The Sims) and augmented reality.

Related Products