logo

EbookBell.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link:  https://ebookbell.com/faq 


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookBell Team

Digitally Archiving Cultural Objects 1st Edition Katsushi Ikeuchi

  • SKU: BELL-2143350
Digitally Archiving Cultural Objects 1st Edition Katsushi Ikeuchi
$ 31.00 $ 45.00 (-31%)

4.4

82 reviews

Digitally Archiving Cultural Objects 1st Edition Katsushi Ikeuchi instant download after payment.

Publisher: Springer
File Extension: PDF
File size: 31.47 MB
Pages: 506
Author: Katsushi Ikeuchi, Daisuke Miyazaki
ISBN: 9780387758060, 0387758062
Language: English
Year: 2007
Edition: 1

Product desciption

Digitally Archiving Cultural Objects 1st Edition Katsushi Ikeuchi by Katsushi Ikeuchi, Daisuke Miyazaki 9780387758060, 0387758062 instant download after payment.

A large number of cultural heritage objects around the world are deteriorating or being destroyed due to the work of natural disasters, such as earthquakes and floods, and human-inflicted destruction, such as war and vandalism. In the wake of these threats, 3D data becomes a critical component to permanently recording the shapes of these important objects so that they might be passed down to future generations. Digitally Archiving Cultural Objects describes thorough research and methods for preserving cultural heritage objects through the use of 3D digital data. These methods were developed through using computer vision and computer graphics technologies. This data can also be used for simulation and restoration purposes as well as towards various multimedia applications. This comprehensive book is organized into four parts. Part 1 describes various sensors designed to obtain data. Part 2 contains a collection of papers that describe the geometric pipeline, converting obtained data into a consistent geometric model, through determining relative relations among digital data and connecting those data into a uniform representation. Part 3 concerns photometric issues, including how to map color pictures on a geometric model and how to remove the effect of sunlight in the pictures obtained. Part 4 reports on the effort to establish a digital museum to restore and display the original appearance of heritage objects as well as conduct analyses of obtained data for heritage research.

Related Products