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Early Modernity And Video Games Tobias Winnerling Florian Kerschbaumer

  • SKU: BELL-23543142
Early Modernity And Video Games Tobias Winnerling Florian Kerschbaumer
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Early Modernity And Video Games Tobias Winnerling Florian Kerschbaumer instant download after payment.

Publisher: Cambridge Scholars Publishing
File Extension: PDF
File size: 1.78 MB
Pages: 265
Author: Tobias Winnerling; Florian Kerschbaumer
ISBN: 9781443862349, 1443862347
Language: English
Year: 2014

Product desciption

Early Modernity And Video Games Tobias Winnerling Florian Kerschbaumer by Tobias Winnerling; Florian Kerschbaumer 9781443862349, 1443862347 instant download after payment.

We cannot think of modern society without also thinking of video games. And we cannot think of video games without thinking of history either. Games that deal with history are sold in ever-increasing numbers, striving to create increasingly lively images of things past. For the science of history, this means that the presentation of historical content in such games has to be questioned, as well as the conceptions of history they embody. How do games create the feeling that they portray a past acceptable to their players? Do these popular representations of history intersect with academic narratives, or not? While a considerable body of work on similar questions already exists, both for medieval history as well as for those games dealing with the 20th century, early modernity has not yet been treated in this context. As many games draw their imagery – perhaps their success, too? – from the years between 1450 and 1815, it is to their understanding that this volume is dedicated. The contributions encompass a wide range of subjects and games, from Age of Empires to Assassin’s Creed, from Critical Discourse Analysis to Ludology. One aim unites them, namely an understanding of what happens when video games encounter early modernity.

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