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EbookBell Team
4.4
72 reviews• develop meaningful activities and lessons
• create and administer online tests and assessments
• design learning games and simulations, and
• effectively implement an individualized program
The second edition will feature chapter-by-chapter revisions and add new sections and updates that address: new delivery technologies, including social networking, mobile learning, and the use of other new mobile devices; learning from available content; repurposing content; setting and following quality Standards, a revised Catalyst Model and Examples, How We Will Learn Model and Examples, and designing for International and Multi-cultural Audiences, as well as all-new contemporary case studies, examples, and activities. New edition will also include two free online resources: a downloadable instructor's manual, and a premium content site featuring additional examples and case studies, tools and resources.Content:
Chapter 1 Designing E?Learning: Planning the Development of Online Learning (pages 1–66):
Chapter 2 Absorb?Type Activities: Presentations, Demonstrations, Stories, and Field Trips (pages 67–128):
Chapter 3 Do?Type Activities: Practice, Discovery, and Playing Games (pages 129–162):
Chapter 4 Connect?Type Activities: Linking Learning to Life, Work, and Future Learning (pages 163–214):
Chapter 5 Tests: Assessing Learning (pages 215–284):
Chapter 6 Topics: Accomplishing Specific Learning Objectives (pages 285–322):
Chapter 7 Games and Simulations: Learning by Playing and Pretending in Virtual Worlds (pages 323–398):
Chapter 8 Social Learning: Learning as and from a Group (pages 399–500):
Chapter 9 Mobile Learning: E?Learning for People on the Go Out in the World (pages 501–538):
Chapter 10 Design for the Virtual Classroom: Designing and Delivering Instructor?Led Webinars and Courses (pages 539–582):
Chapter 11 Conclusion: The Future of E?Learning (pages 583–586):