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Engineering Play A Cultural History Of Childrens Software Ito

  • SKU: BELL-22067504
Engineering Play A Cultural History Of Childrens Software Ito
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Engineering Play A Cultural History Of Childrens Software Ito instant download after payment.

Publisher: MIT Press
File Extension: PDF
File size: 2.05 MB
Pages: 224
Author: Ito, Mizuko
ISBN: 9780262013352, 0262013355
Language: English
Year: 2009

Product desciption

Engineering Play A Cultural History Of Childrens Software Ito by Ito, Mizuko 9780262013352, 0262013355 instant download after payment.

How the influential industry that produced such popular games asOregon TrailandKidPixemerged from experimental efforts to use computers as tools in child-centered learning.
Today, computers are part of kids' everyday lives, used both for play and for learning. We envy children's natural affinity for computers, the ease with which they click in and out of digital worlds. Thirty years ago, however, the computer belonged almost exclusively to business, the military, and academia. InEngineering Play, Mizuko Ito describes the transformation of the computer from a tool associated with adults and work to one linked to children, learning, and play. Ito gives an account of a pivotal period in the 1980s and 1990s, which saw the rise of a new category of consumer software designed specifically for elementary school-aged children. "Edutainment" software sought to blend various educational philosophies with interactive gaming and entertainment, and included such titles asNumber Munchers, Oregon Trail, KidPix, andWhere in the World Is Carmen Sandiego?.
The children's software boom (and the bust that followed), says Ito, can be seen as a microcosm of the negotiations surrounding new technology, children, and education. The story she tells is both a testimonial to the transformative power of innovation and a cautionary tale about its limitations.

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