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Entertainment Computing Icec 2012 11th International Conference Icec 2012 Bremen Germany September 2629 2012 Proceedings 1st Edition Edirlei Soares De Lima

  • SKU: BELL-4141636
Entertainment Computing Icec 2012 11th International Conference Icec 2012 Bremen Germany September 2629 2012 Proceedings 1st Edition Edirlei Soares De Lima
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Entertainment Computing Icec 2012 11th International Conference Icec 2012 Bremen Germany September 2629 2012 Proceedings 1st Edition Edirlei Soares De Lima instant download after payment.

Publisher: Springer-Verlag Berlin Heidelberg
File Extension: PDF
File size: 29.65 MB
Pages: 611
Author: Edirlei Soares de Lima, Bruno Feijó, Cesar T. Pozzer, Angelo E. M. Ciarlini (auth.), Marc Herrlich, Rainer Malaka, Maic Masuch (eds.)
ISBN: 9783642335426, 364233542X
Language: English
Year: 2012
Edition: 1

Product desciption

Entertainment Computing Icec 2012 11th International Conference Icec 2012 Bremen Germany September 2629 2012 Proceedings 1st Edition Edirlei Soares De Lima by Edirlei Soares De Lima, Bruno Feijó, Cesar T. Pozzer, Angelo E. M. Ciarlini (auth.), Marc Herrlich, Rainer Malaka, Maic Masuch (eds.) 9783642335426, 364233542X instant download after payment.

This book constitutes the refereed proceedings of the 11th International Conference on Entertainment Computing, ICEC 2012, held in Bremen, Germany, in September 2012. The 21 full papers, 13 short papers, 16 posters, 8 demos, 4 workshops, 1 tutorial and 3 doctoral consortium submissions presented were carefully reviewed and selected from 115 submissions. The papers are organized in topical sections on story telling; serious games (learning and training); self and identity, interactive performance; mixed reality and 3D worlds; serious games (health and social); player experience; tools and methods; user interface; demonstrations; industry demonstration; harnessing collective intelligence with games; game development and model-driven software development; mobile gaming, mobile life – interweaving the virtual and the real; exploring the challenges of ethics, privacy and trust in serious gaming; open source software for entertainment.

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