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Essential Guide To Renderman Shading Plugin Development Understanding Bxdfs Brad E Hollister

  • SKU: BELL-50584924
Essential Guide To Renderman Shading Plugin Development Understanding Bxdfs Brad E Hollister
$ 31.00 $ 45.00 (-31%)

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Essential Guide To Renderman Shading Plugin Development Understanding Bxdfs Brad E Hollister instant download after payment.

Publisher: Apress
File Extension: PDF
File size: 3.94 MB
Pages: 145
Author: Brad E. Hollister
ISBN: 9781484293911, 1484293916
Language: English
Year: 2023

Product desciption

Essential Guide To Renderman Shading Plugin Development Understanding Bxdfs Brad E Hollister by Brad E. Hollister 9781484293911, 1484293916 instant download after payment.

Understand the fundamentals of Bxdf plugins for RenderMan® 21+, both the technical details and API architecture. The main goal of the book is to enable technical artists, hobbyists, and students in using the noncommercial (NCR), free RenderMan® edition. RenderMan® is an industry standard for rendering software. It has been used for every Pixar film to date and numerous other projects. RenderMan® 21, and all subsequent versions, use Monte Carlo path tracing. This change has necessitated the use of C++ plugins in place of the RenderMan Shader Language (RSL). Because of this, writing Bxdfs now requires knowledge of Monte Carlo integration, probability density functions, and the RenderMan® C++ API. Essential Guide to RenderMan® Shading Plugin Development specifically addresses writing RenderMan® C++ materials. It explores the mathematical models of representative Bxdfs while drawing parallels, when helpful, to earlier RSL implementations. It also includes an overview of Integrators, providing further context for modern RenderMan® programmable shading. What You Will Learn C++ development for Bxdfs Fundamentals of the rendering equation Monte Carlo integration Who Is This Book ForBeginner plugin writers for RenderMan®, such as technical artists, students, or hobbyists who may already have experience with RSL or another shader language. More experienced C++ developers without knowledge of RenderMan® or Monte Carlo path tracing will benefit from the content as well. While some prior experience in computer graphics is helpful, the book provides background and references for further study.

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