logo

EbookBell.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link:  https://ebookbell.com/faq 


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookBell Team

Expressive Processing Digital Fictions Computer Games And Software Studies Noah Wardripfruin

  • SKU: BELL-4148290
Expressive Processing Digital Fictions Computer Games And Software Studies Noah Wardripfruin
$ 31.00 $ 45.00 (-31%)

4.4

52 reviews

Expressive Processing Digital Fictions Computer Games And Software Studies Noah Wardripfruin instant download after payment.

Publisher: The MIT Press
File Extension: PDF
File size: 4.08 MB
Pages: 504
Author: Noah Wardrip-Fruin
ISBN: 9780262517539, 9780262302678, 9780262013437, 0262517531
Language: English
Year: 2012

Product desciption

Expressive Processing Digital Fictions Computer Games And Software Studies Noah Wardripfruin by Noah Wardrip-fruin 9780262517539, 9780262302678, 9780262013437, 0262517531 instant download after payment.

What matters in understanding digital media? Is looking at the external appearance and audience experience of software enough--or should we look further? In Expressive Processing, Noah Wardrip-Fruin argues that understanding what goes on beneath the surface, the computational processes that make digital media function, is essential. Wardrip-Fruin looks at "expressive processing" by examining specific works of digital media ranging from the simulated therapist Eliza to the complex city-planning game SimCity. Digital media, he contends, offer particularly intelligible examples of things we need to understand about software in general; if we understand, for instance, the capabilities and histories of artificial intelligence techniques in the context of a computer game, we can use that understanding to judge the use of similar techniques in such higher-stakes social contexts as surveillance.

Related Products