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Extending Unity With Editor Scripting Put Unity To Use For Your Video Games By Creating Your Own Custom Tools With Editor Scripting Angelo Tadres

  • SKU: BELL-5546336
Extending Unity With Editor Scripting Put Unity To Use For Your Video Games By Creating Your Own Custom Tools With Editor Scripting Angelo Tadres
$ 31.00 $ 45.00 (-31%)

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Extending Unity With Editor Scripting Put Unity To Use For Your Video Games By Creating Your Own Custom Tools With Editor Scripting Angelo Tadres instant download after payment.

Publisher: Packt Publishing
File Extension: PDF
File size: 6.9 MB
Pages: 268
Author: Angelo Tadres
ISBN: 9781785281853, 1785281852
Language: English
Year: 2015

Product desciption

Extending Unity With Editor Scripting Put Unity To Use For Your Video Games By Creating Your Own Custom Tools With Editor Scripting Angelo Tadres by Angelo Tadres 9781785281853, 1785281852 instant download after payment.

Put Unity to use for your video games by creating your own custom tools with editor scriptingAbout This Book

  • Acquire a good understanding of extending Unity's editor capabilities for a platformer game by using Gizmos, custom inspectors, editor windows, scriptable objects, and more
  • Learn to configure and get control over your asset import pipeline using asset preprocessors
  • A step-by-step, comprehensible guide to creating and customizing a build pipeline that fits the necessities of your video game development team
Who This Book Is For

This book is for anyone who has a basic knowledge of Unity programming using C# and wants to learn how to extend and create custom tools using Unity editor scripting to improve the development workflow and make video game development easier.

What You Will Learn
  • Use Gizmos to create visual aids for debugging
  • Extend the editor capabilities using custom inspectors, property and decorator drawers, editor windows, and handles
  • Save your video game data in a persistent way using scriptable objects
  • Improve the look and feel of your custom tools using GUIStyles and GUISkins
  • Configure and control the asset import pipeline
  • Improve the build creation pipeline
  • Distribute the custom tools in your team or publish them in the Asset Store
In Detail

One of Unity's most powerful features is the extensible editor it has. With editor scripting, it is possible to extend or create functionalities to make video game development easier. For a Unity developer, this is an important topic to know and understand because adapting Unity editor scripting to video games saves a great deal of time and resources.

This book is designed to cover all the basic concepts of Unity editor scripting using a functional platformer video game that requires workflow improvement.

You will commence with the basics of editor scripting, exploring its implementation with the help of an example project, a level editor, before moving on to the usage of visual cues for debugging with Gizmos in the scene vie

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