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Fantastic Locations The Frostfell Rift 1st Edition by Wizards Team ISBN 0786941693 9780786941698

  • SKU: BELL-2170228
Fantastic Locations The Frostfell Rift 1st Edition by Wizards Team ISBN 0786941693 9780786941698
$ 31.00 $ 45.00 (-31%)

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Fantastic Locations The Frostfell Rift 1st Edition by Wizards Team ISBN 0786941693 9780786941698 instant download after payment.

Publisher: Wizards of the Coast
File Extension: PDF
File size: 20.41 MB
Pages: 57
Author: Wizards Team
ISBN: 9780786941698, 0786941693
Language: English
Year: 2006

Product desciption

Fantastic Locations The Frostfell Rift 1st Edition by Wizards Team ISBN 0786941693 9780786941698 by Wizards Team 9780786941698, 0786941693 instant download after payment.

Fantastic Locations The Frostfell Rift 1st Edition by Wizards Team - Ebook PDF Instant Download/Delivery: 0786941693, 9780786941698
Full download Fantastic Locations The Frostfell Rift 1st Edition after payment

Product details:

ISBN 10: 0786941693 
ISBN 13: 9780786941698
Author: Wizards Team

Fantastic Locations: The Frostfell Rift provides 2 double-sided poster maps designed for use with D&D miniatures, plus a 16-page black-and-white encounter booklet for use with RPG campaigns. The maps in this product showcase exciting environments, including the icy Frostfell Rift, while the encounter booklet illustrates how DMs can use the maps again and again in their D&D roleplaying game campaigns.

Fantastic Locations The Frostfell Rift 1st Table of contents:

Chapter 1: The Nature of the Rift

  • Origins of the Frostfell Rift (Mythology, creation, magical phenomena)
  • Geographical Overview (Size, shape, environmental features)
  • Climate and Weather (Extreme cold, blizzards, unique magical weather effects)
  • Key Magical Properties (How the rift affects magic, wild magic zones, specific enchantments)
  • Flora and Fauna (Unique, cold-adapted, or magically altered creatures and plants)
  • Perils of the Rift (Environmental hazards, diseases, sanity effects)

Chapter 2: Key Locations Within the Rift

  • The Glacier's Maw (Entrance/Outer Rim):
    • Description of the Entrance
    • Guard Posts / Early Challenges
    • Surrounding Icy Wastes
  • The Whispering Ice Caves:
    • Network of Natural Caverns
    • Ice Formations and Illusions
    • Hidden Chambers and Lairs
  • The Frozen City of Kaelgard:
    • A Lost Civilization or Frozen Settlement
    • Architectural Style and Notable Buildings
    • Inhabitants (If any, e.g., frozen undead, elemental spirits)
    • Key Locations within the City (e.g., Grand Hall, Crypts, Library)
  • The Crystal Spire:
    • A Dominant Landmark within the Rift
    • Its Purpose and Magical Properties
    • Guardians or Challenges to Reaching It
  • The Sunken Deep (Underwater/Under-Ice Location):
    • Access Points
    • Unique Aquatic/Sub-glacial Creatures
    • Sunken Ruins or Artifacts
  • The Heart of the Frostfell Rift:
    • The Core of the Rift's Power
    • Its Ultimate Secret or Threat
    • A Climactic Encounter Location

Chapter 3: Denizens of the Deep Freeze

  • Primary Factions/Inhabitants:
    • Remnants of a Frozen Civilization (e.g., Frost Giants, Ice Elementals, Liches)
    • Aberrant Creatures Drawn to the Rift (e.g., Mind Flayers, Aboleths, specific demons/devils)
    • Indigenous Cold-Resistant Creatures (e.g., Yetis, Winter Wolves, Ice Mephits)
    • Adventuring Parties or Explorers (Friendly, hostile, or neutral NPCs)
  • Notable NPCs:
    • Key Leaders and Villains
    • Potential Allies or Quest Givers
    • Unique Lore-Keepers
  • Monster Statistics:
    • (Note: Full stat blocks might be in an appendix or reference a Monster Manual, but key variants or unique monsters would be detailed here)

Chapter 4: Adventures in the Rift

  • Adventure Hooks:
    • Missing Expedition/Rescue Mission
    • Seeking a Lost Artifact/Relic
    • Unraveling the Rift's Mystery
    • Stopping a Threat Emerging from the Rift
    • Securing a Resource (e.g., rare minerals, magic)
  • Sample Encounters:
    • Environmental Challenges (Blizzards, Thin Ice, Crevasses)
    • Combat Encounters (Specific monster groups and tactics)
    • Puzzle and Roleplaying Encounters
  • Mini-Adventures/One-Shots: (Brief, ready-to-run scenarios)

Chapter 5: Treasures and Magic of the Frostfell

  • New Magic Items:
    • Weapons and Armor with Cold Properties
    • Items Related to Ice Manipulation
    • Artifacts Tied to the Rift's Origins
  • New Spells: (If any, specific to cold magic or rift phenomena)
  • Environmental Magic: (How magic behaves differently within the Rift)
  • Cursed or Maddening Items: (Unique items with dangerous propertie

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Tags: Wizards Team, Fantastic, Frostfell

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