logo

EbookBell.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link:  https://ebookbell.com/faq 


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookBell Team

Game Testing All In One 2nd Edition Charles P Schultz Robert Denton Bryant

  • SKU: BELL-6771278
Game Testing All In One 2nd Edition Charles P Schultz Robert Denton Bryant
$ 31.00 $ 45.00 (-31%)

5.0

50 reviews

Game Testing All In One 2nd Edition Charles P Schultz Robert Denton Bryant instant download after payment.

Publisher: Mercury Learning & Information
File Extension: EPUB
File size: 1.95 MB
Pages: 300
Author: Charles P. Schultz, Robert Denton Bryant
ISBN: 9781936420162, 1936420163
Language: English
Year: 2011
Edition: 2

Product desciption

Game Testing All In One 2nd Edition Charles P Schultz Robert Denton Bryant by Charles P. Schultz, Robert Denton Bryant 9781936420162, 1936420163 instant download after payment.

An updated version of the bestselling, Game Testing All In One, this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit into the game development process, practical knowledge of tools to apply to game testing, game tester roles and responsibilities, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social games that have recently emerged. A companion DVD contains the tools used for the examples in the book and additional resources such as test table templates and generic flow diagrams to get started quickly with any game test project. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool.

Related Products