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Game Wizards The Epic Battle For Dungeons Dragons Jon Peterson

  • SKU: BELL-46780908
Game Wizards The Epic Battle For Dungeons Dragons Jon Peterson
$ 31.00 $ 45.00 (-31%)

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Game Wizards The Epic Battle For Dungeons Dragons Jon Peterson instant download after payment.

Publisher: MIT Press
File Extension: EPUB
File size: 44.86 MB
Pages: 408
Author: Jon Peterson
ISBN: 9780262366731, 0262366738, 2020047264
Language: English
Year: 2021

Product desciption

Game Wizards The Epic Battle For Dungeons Dragons Jon Peterson by Jon Peterson 9780262366731, 0262366738, 2020047264 instant download after payment.

The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators.

When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success—and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass-market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson—a noted authority on role-playing games—explains how D&D and its creators navigated their successes, setbacks, and controversies.

Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the “Satanic Panic” accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D.

With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.

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