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Games Crowdfunding As A Form Of Platformised Cultural Production Effects On Production Reception And Circulation Heikki Tyni

  • SKU: BELL-29723644
Games Crowdfunding As A Form Of Platformised Cultural Production Effects On Production Reception And Circulation Heikki Tyni
$ 31.00 $ 45.00 (-31%)

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Games Crowdfunding As A Form Of Platformised Cultural Production Effects On Production Reception And Circulation Heikki Tyni instant download after payment.

Publisher: Tampere University
File Extension: PDF
File size: 5.96 MB
Pages: 208
Author: Heikki Tyni
ISBN: 9789520317560, 9789520317577, 9520317562, 9520317570
Language: English
Year: 2020
Volume: 317

Product desciption

Games Crowdfunding As A Form Of Platformised Cultural Production Effects On Production Reception And Circulation Heikki Tyni by Heikki Tyni 9789520317560, 9789520317577, 9520317562, 9520317570 instant download after payment.

This dissertation work has been a long journey into global game industry practices, games crowdfunding and backer communities with their various motivations. What started out with a three-year research funding from the University of Tampere Doctoral School has taken over five years of my life. Doing research can be awfully lonely at times, something that has become even more evident during the COVID-19 pandemic and social distancing. For many of us, including me, this has presented a lot of challenges in how we are able to organise our work and ourselves in the absence of physical work communities. As such, this work has been a long personal journey into how research work is practiced, a process that will no doubt continue for a long time after writing this.
I have played digital games since the age of six. Since the age of 13 I have been interested in the creation processes of cultural work, first by creating myself and then by analysing others create. At the age of twenty, I was drawn to filmmaking, and my journey led me to study audio-visual media culture in the University of Lapland. For multiple reasons, my studies concentrated on participatory cultures in digital gaming. When researching the background for my bachelor’s thesis, I started to bump into names like Frans Mäyrä, Olli Sotamaa and Annakaisa Kultima who seemed to be the top game scholars in Finland, stationed at Tampere Game Research Lab. I then moved to Tampere to study in a master’s programme in game studies, and would you believe my luck: almost immediately, I was able to start working with these top scientists. After working here at Tampere for more than a decade, some of that magic still lingers here in these hallowed halls of game research. I first grew interested in games crowdfunding around 2014, when more and more independent game projects started to seek project funding through Kickstarter. For a short while, it seemed like these player-funded projects could really make a
difference...

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