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Gamestoteach Or Gamestolearn Unlocking The Power Of Digital Gamebased Learning Through Performance 1st Edition Yam San Chee

  • SKU: BELL-5228258
Gamestoteach Or Gamestolearn Unlocking The Power Of Digital Gamebased Learning Through Performance 1st Edition Yam San Chee
$ 31.00 $ 45.00 (-31%)

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Gamestoteach Or Gamestolearn Unlocking The Power Of Digital Gamebased Learning Through Performance 1st Edition Yam San Chee instant download after payment.

Publisher: Springer
File Extension: PDF
File size: 7.09 MB
Pages: 190
Author: Yam San Chee
ISBN: 9789812875174, 9812875174
Language: English
Year: 2015
Edition: 1

Product desciption

Gamestoteach Or Gamestolearn Unlocking The Power Of Digital Gamebased Learning Through Performance 1st Edition Yam San Chee by Yam San Chee 9789812875174, 9812875174 instant download after payment.

The book presents a critical evaluation of current approaches related to the use of digital games in education. The author identifies two competing paradigms: that of games-to-teach and games-to-learn. Arguing in favor of the latter, the author advances the case for approaching game-based learning through the theoretical lens of performance, rooted in play and dialog, to unlock the power of digital games for 21st century learning. Drawing upon the author’s research, three concrete exemplars of game-based learning curricula are described and discussed. The challenge of advancing game-based learning in education is addressed in the context of school reform. Finally, future prospects of and educational opportunities for game-based learning are articulated.

Readers of the book will find the explication of performance theory applied to game-based learning especially interesting. This work constitutes the author’s original theorization. Readers will derive four main benefits: (1) an explication of the difference between game-based-teaching and game-based learning, and why this difference is of critical importance, (2) an exposition of the theory of game-based learning as performance, (3) concrete exemplars and research outcomes relating to three game-based learning curricula that have been empirically evaluated in schools, and (4) an understanding of complex issues related to the human side of school change that must be effectively addressed to achieve take-up of game-based learning in schools.
 

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