logo

EbookBell.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link:  https://ebookbell.com/faq 


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookBell Team

Gamification A Practical Guide For Librarians Elizabeth Mcmunntetangco

  • SKU: BELL-46358008
Gamification A Practical Guide For Librarians Elizabeth Mcmunntetangco
$ 31.00 $ 45.00 (-31%)

4.1

10 reviews

Gamification A Practical Guide For Librarians Elizabeth Mcmunntetangco instant download after payment.

Publisher: Rowman & Littlefield Publishers
File Extension: EPUB
File size: 2.05 MB
Author: Elizabeth McMunn-Tetangco
ISBN: 9781442279131, 1442279133
Language: English
Year: 2017

Product desciption

Gamification A Practical Guide For Librarians Elizabeth Mcmunntetangco by Elizabeth Mcmunn-tetangco 9781442279131, 1442279133 instant download after payment.

Games can seem to do the impossible: reach patrons and drive traffic to projects and services. But how can libraries use gamification and game elements to improve instruction and outreach, or to encourage the use of particular areas and services? In this guide, readers will learn about how to structure game activities in order to best reach their patrons. Chapters devoted to topics such as personalization, goal setting, working with partners, games in instruction, and assessment illustrate some of the many ways games can have an impact in libraries. Everything in this book is presented from a practical point of view – email templates, real-life examples, and scenarios are included. Games have a lot of potential for use in many different library services, and this book will help you decide how they might work best for you. From the first seeds of a project's beginning to its eventual maturation, this book will help you develop, implement, and evaluate game-style projects at your library.

Related Products