logo

EbookBell.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link:  https://ebookbell.com/faq 


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookBell Team

Gaming Programs For All Ages At The Library A Practical Guide For Librarians Tom Bruno

  • SKU: BELL-46313224
Gaming Programs For All Ages At The Library A Practical Guide For Librarians Tom Bruno
$ 31.00 $ 45.00 (-31%)

4.0

16 reviews

Gaming Programs For All Ages At The Library A Practical Guide For Librarians Tom Bruno instant download after payment.

Publisher: Rowman & Littlefield Publishers
File Extension: EPUB
File size: 4.1 MB
Author: Tom Bruno
ISBN: 9781538108208, 1538108208
Language: English
Year: 2018

Product desciption

Gaming Programs For All Ages At The Library A Practical Guide For Librarians Tom Bruno by Tom Bruno 9781538108208, 1538108208 instant download after payment.

Join librarian and lifelong gamer Tom Bruno on his quest to bring gaming to his library community, from bringing back classic board games such as Fireball Island to offering free play in the latest virtual reality games using the Oculus Rift or the HTC Vive!
Gaming Programs for All Ages at the Library shows you how you can launch and support gaming programming in your library, including:
  • how to make the case for library gaming with your administration,
  • how to acquire and loan gaming materials (whether or not you have the budget for them!),
  • how to publicize your library gaming programming, and
  • how to incorporate other library units into the gaming experience.

  • Everything from acquisitions to budgeting to circulation is covered in this practical guide —- you'll also learn about promotion, assessment, and experiential learning opportunities

    Related Products