logo

EbookBell.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link:  https://ebookbell.com/faq 


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookBell Team

Gaming Rhythms Play And Counterplay From The Situated To The Global Tom Apperley

  • SKU: BELL-1679788
Gaming Rhythms Play And Counterplay From The Situated To The Global Tom Apperley
$ 31.00 $ 45.00 (-31%)

4.1

100 reviews

Gaming Rhythms Play And Counterplay From The Situated To The Global Tom Apperley instant download after payment.

Publisher: Institute of Network Cultures
File Extension: PDF
File size: 5.8 MB
Pages: 170
Author: Tom Apperley
ISBN: 9789081602112, 908160211X
Language: English
Year: 2011

Product desciption

Gaming Rhythms Play And Counterplay From The Situated To The Global Tom Apperley by Tom Apperley 9789081602112, 908160211X instant download after payment.

Gaming Rhythms, Game and Counterplay from the the Situated to the Global Global gaming networks are heterogenous collectives of localized practices, not unified commercial products. Shifting the analysis of digital games to local specificities that build and perform the global and general, Gaming Rhythms employs ethnographic work conducted in Venezuela and Australia to account for the material experiences of actual game players. This book explores the materiality of digital play across diverse locations and argues that the dynamic relation between the everyday life of the player and the experience of digital game play can only be understood by examining play-practices in their specific situations.

Related Products