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Getting Started With Unity Learn How To Use Unity By Creating Your Very Own Outbreak Survival Game While Developing Your Essential Skills Patrick Felicia

  • SKU: BELL-6729680
Getting Started With Unity Learn How To Use Unity By Creating Your Very Own Outbreak Survival Game While Developing Your Essential Skills Patrick Felicia
$ 31.00 $ 45.00 (-31%)

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Getting Started With Unity Learn How To Use Unity By Creating Your Very Own Outbreak Survival Game While Developing Your Essential Skills Patrick Felicia instant download after payment.

Publisher: Packt Publishing
File Extension: PDF
File size: 1.99 MB
Pages: 170
Author: Patrick Felicia
ISBN: 9781849695848, 1849695849
Language: English
Year: 2013

Product desciption

Getting Started With Unity Learn How To Use Unity By Creating Your Very Own Outbreak Survival Game While Developing Your Essential Skills Patrick Felicia by Patrick Felicia 9781849695848, 1849695849 instant download after payment.

Learn how to use Unity by creating your very own "Outbreak" survival game while developing your essential skills

Overview

  • Use basic AI techniques to bring your game to life
  • Learn how to use Mecanim; create states and manage them through scripting
  • Use scripting to manage the graphical interface, collisions, animations, persistent data, or transitions between scenes

In Detail

Unity is a game development engine which is fully integrated with a complete set of intuitive tools and rapid workflows used to create interactive 3D content. Unity is best used for making great games that can deploy to numerous platforms.

"Getting Started with Unity" guides you progressively through the necessary steps to create a survival game using Unity3D’s built-in objects and components, JavaScript, animations with Mecanim, and some basic AI.

In this book, you will be introduced to a wide range of the core features used for games developed with Unity3D, including the user interface and much more. Furthermore, you will also learn about essential aspects like transformations, scripting, navigation, and built-in controllers.

Beginning with an introduction to the user interface, you will learn the necessary skills required to create a survival video game. Each section is a stepping-stone toward the completion of the final game. By the end of the book, you will have created an indoor level with enemies, AI, weapons, objects to collect, and all the logic to control the game.

What you will learn from this book

  • Understand the different layouts, windows, and shortcuts, and navigate through scenes
  • Use, combine, and transform built-in objects and components including textures, water, GUI elements, controllers, lights, particles, and shapes
  • Understand different types of colliders, individualize objects with tags, apply colliders, and manage collisions through scripting
  • Learn how to create scripts, understand and use the default functions, and employ the console for debugging purposes
  • Access and modify game obje

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