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Godot 4 Game Development Cookbook Over 50 Solid Recipes For Building Highquality 2d And 3d Games With Improved Performance Jeff Johnson

  • SKU: BELL-50443188
Godot 4 Game Development Cookbook Over 50 Solid Recipes For Building Highquality 2d And 3d Games With Improved Performance Jeff Johnson
$ 31.00 $ 45.00 (-31%)

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Godot 4 Game Development Cookbook Over 50 Solid Recipes For Building Highquality 2d And 3d Games With Improved Performance Jeff Johnson instant download after payment.

Publisher: packt
File Extension: PDF
File size: 8.58 MB
Pages: 258
Author: Jeff Johnson
ISBN: 9781838826079, 1838826076
Language: English
Year: 2023

Product desciption

Godot 4 Game Development Cookbook Over 50 Solid Recipes For Building Highquality 2d And 3d Games With Improved Performance Jeff Johnson by Jeff Johnson 9781838826079, 1838826076 instant download after payment.

Key Features

Take advantage of the new Vulkan renderer and 3D physics in Godot 4 to create high-quality games

Streamline your game development workflow with Godot's new TileMap, TileSet, and Animation Editor features

Discover what's changed in GDScript 2.0 and Shader additions to enhance your game development skills

Book Description

Want to transition from Godot 3 to 4? Look no further than the Godot 4 Game Development Cookbook. This comprehensive guide covers everything you need to become proficient with the latest GUI, GDscript 2.0, Vulkan 2D/3D rendering, shaders, audio, physics, TileSet/TileMap, importing, sound/music, animation, and multiplayer workflows. With its detailed recipes, the book leaves no stone unturned.

The Godot 4 Cookbook begins by exploring the updated graphical user interface and helps you familiarize yourself with the new features of GDscript 2.0. Next, it delves into the efficient rendering of 2D and 3D graphics using the Vulkan renderer. As it guides you in navigating the new Godot 4 platform, the book offers an in-depth understanding of shaders, including the latest enhancements to the shader language. Moreover, it covers a range of other topics, including importing from Blender, working with audio, and demystifying the new Vulkan Renderer and the physics additions for 2D and 3D. The book also shows you how the new changes to TileSet and TileMap make 2D game development easy. Advanced topics such as importing in Godot 4, adding sound and music to games, making changes in the Animation editor, and including workflows for multiplayer in Godot 4 are covered in detail.

By the end of this game development book, you'll have gained a better understanding of Godot 4 and will be equipped with various powerful techniques to enhance your Godot game development efficiency.

What you will learn

Speed up 2D game development with new TileSet and TileMap updates

Improve 2D and 3D rendering with the Vulkan Renderer

Master the new animation editor in Godot 4 for advanc

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